Replay-derived match flow, timings, and composition.

Advanced match analysis

Vori Vori + Invitado7194 vs Bradster32377 + the-killer777635

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
25307
Duration
33:57
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Victory Team Elo 755
Vori Vori Nuwa · Elo 756 +28
Invitado7194 Shennong · Elo 754 +11
33:57 Match length
Defeat Team Elo 620
Bradster32377 Zeus · Elo 569 -9
the-killer777635 Poseidon · Elo 672 -14
68.5% win probability Pre-match · Vori Vori + Invitado7194 favored win probability 31.5%
Key momentsIn match order
Fastest Classical
4:50* Vori Vori Xuannu · estimated
First pressure
5:10 Bradster32377 Military Academy
Armory timing
8:08 Invitado7194 Armory
Fastest Heroic
10:53* Invitado7194 Rushou · estimated
Fastest Mythic
18:54* Invitado7194 Huangdi · estimated
First extra TC
19:20 the-killer777635 Town Center
Fortress timing
22:29 the-killer777635 Fortress
Market timing
32:33 Vori Vori Market

Vori Vori

Nuwa · Purple · Team 1
Win 756 +28
EAPM
24.6
Favorite unit
Fire Archer
51 fielded
Total score
61,854
Military score
25,912
Economic score
31,956
Kills score
3,998
Units killed
137
Units lost
66
Buildings razed
16
Largest army
117
First expansion
21:36
Age path
XuannuClassical · Research start 3:50
RushouHeroic · Research start 12:24
ZhurongMythic · Research start 25:10
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom2 expansion build events
Large army production117 military units
Highest Score Largest Army Most Improvements Most Resources

Bradster32377

Zeus · Red · Team 2
Loss 569 -9
EAPM
11.8
Favorite unit
Toxotes
56 fielded
Total score
14,978
Military score
5,750
Economic score
7,171
Kills score
2,057
Units killed
70
Units lost
154
Buildings razed
6
Largest army
153
First expansion
—
Age path
AthenaClassical · Research start 4:02
DionysusHeroic · Research start 14:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production153 military units
Most Titan Kills

Invitado7194

Shennong · Yellow · Team 1
Win 754 +11
EAPM
23.0
Favorite unit
Tiger Cavalry
39 fielded
Total score
40,813
Military score
12,160
Economic score
22,553
Kills score
6,100
Units killed
217
Units lost
136
Buildings razed
29
Largest army
106
First expansion
—
Age path
HoutuClassical · Est. start 4:56
RushouHeroic · Est. start 9:38
HuangdiMythic · Research start 16:54
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production106 military units
Most Kills

the-killer777635

Poseidon · Green · Team 2
Loss 672 -14
EAPM
13.8
Favorite unit
Hippeus
65 fielded
Total score
27,962
Military score
12,005
Economic score
13,357
Kills score
2,600
Units killed
106
Units lost
215
Buildings razed
0
Largest army
116
First expansion
19:20
Age path
HermesClassical · Research start 3:54
DionysusHeroic · Research start 14:14
ArtemisMythic · Research start 24:57
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production116 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vori Vori

Army · 117

Units

Fire Archer51
Dao Swordsman28
Wuzu Javelineer21
White Horse Cavalry5
Qi Lin3
Bai Hu2
Pioneer2
Sage2
Jiang Zi Ya1
Li Jing1
Zhu Que1
Buildings 12 types
House15
Farm13
Silo9
Sentry Tower5
Town Center2
Armory1
Baolei1
Imperial Academy1
Machine Workshop1
Market1
Military Camp1
Temple1
God powers 3 invoked
Blazing Prairie1
Creation1
Venom Beast1

Bradster32377

Army · 153

Units

Toxotes56
Hoplite40
Peltast22
Minotaur18
Hypaspist7
Hippeus3
Heracles2
Hydra2
Jason2
Odysseus1
Buildings 10 types
Farm16
House13
Archery Range2
Granary2
Sentry Tower2
Stable2
Storehouse2
Armory1
Military Academy1
Temple1
God powers 6 invoked
Bolt4
Bronze1
Restoration1

Invitado7194

Army · 106

Units

Tiger Cavalry39
White Horse Cavalry26
Ge Halberdier15
Dao Swordsman13
Wuzu Javelineer9
Sage2
Jiang Zi Ya1
Wen Zhong1
Buildings 8 types
Farm28
House17
Silo14
Baolei5
Military Camp3
Armory1
Imperial Academy1
Temple1
God powers 4 invoked
Earth Wall1
Titan Gate1
Venom Beast1
Yinglongs Wrath1

the-killer777635

Army · 116

Units

Hippeus65
Hoplite15
Hetairos8
Centaur7
Theseus6
Atalanta5
Prodromos4
Hippolyta2
Hydra2
Polyphemus2
Buildings 10 types
Farm20
House18
Stable6
Storehouse4
Granary3
Military Academy3
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1