Advanced match analysis
Fabri vs Brakefast15336
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 11186
- Duration
- 23:33
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Fabri
Amaterasu · Elo 978 +37
23:33
Match length
Defeated
Brakefast15336
Isis · Elo 943 -17
55.0% win probability
Pre-match · Fabri favored
win probability 45.0%
Key momentsIn match order
Fabri
Amaterasu · Blue- EAPM
- 44.1
- Favorite unit
- Naginata Rider 27 fielded
- Largest army
- 94
- First expansion
- 17:06
Age path
Ame No UzumeClassical · Research start 3:07
RaijinHeroic · Research start 13:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Large army production94 military units
No post-game awards
Brakefast15336
Isis · Red- EAPM
- 31.3
- Favorite unit
- Chariot Archer 42 fielded
- Largest army
- 112
- First expansion
- 21:49
Age path
BastClassical · Est. start 4:08
NephthysHeroic · Est. start 6:52
ThothMythic · Est. start 13:02
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production112 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.