Replay-derived match flow, timings, and composition.

Advanced match analysis

Fabri vs Brakefast15336

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
11186
Duration
23:33
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Winner
Fabri Amaterasu · Elo 978 +37
23:33 Match length
Defeated
Brakefast15336 Isis · Elo 943 -17
55.0% win probability Pre-match · Fabri favored win probability 45.0%
Key momentsIn match order
Fastest Classical
4:07* Fabri Ame No Uzume · estimated
First pressure
4:20 Fabri Stable Japanese
Armory timing
5:22 Brakefast15336 Armory
Fastest Heroic
8:07* Brakefast15336 Nephthys · estimated
Fortress timing
8:53 Brakefast15336 Migdol Stronghold
Fastest Mythic
15:02* Brakefast15336 Thoth · estimated
First extra TC
17:06 Fabri Town Center
Market timing
20:34 Brakefast15336 Market

Fabri

Amaterasu · Blue
Win 978 +37
EAPM
44.1
Favorite unit
Naginata Rider
27 fielded
Largest army
94
First expansion
17:06
Age path
Ame No UzumeClassical · Research start 3:07
RaijinHeroic · Research start 13:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Large army production94 military units
No post-game awards

Brakefast15336

Isis · Red
Loss 943 -17
EAPM
31.3
Favorite unit
Chariot Archer
42 fielded
Largest army
112
First expansion
21:49
Age path
BastClassical · Est. start 4:08
NephthysHeroic · Est. start 6:52
ThothMythic · Est. start 13:02
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production112 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fabri

Army · 94

Units

Naginata Rider27
Samurai16
Shinobi10
Bushi9
Kitsune8
Yumi Archer8
Kamaitachi5
Onna Musha3
Oyumi3
Raiju3
Yumi Horse Archer2
Buildings 13 types
Farm25
House23
Wall7
Watermill7
Mining Camp Japanese5
Shrine Japanese3
Town Center3
Temple2
Armory1
Castle1
Dojo1
Guardhouse1
Stable Japanese1
God powers 5 invoked
Solar Shield3
Goshinboku1
Thunder Burst1

Brakefast15336

Army · 112

Units

Chariot Archer42
Axeman27
Spearman19
Camel Rider13
Mercenary4
Slinger4
Mercenary Cavalry3
Buildings 13 types
House24
Granary5
Obelisk5
Mining Camp4
Barracks3
Migdol Stronghold3
Lumber Camp2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1