Replay-derived match flow, timings, and composition.

Advanced match analysis

reydelphonkprofreefireyutube + SunburnedCloud3 + AJaydo1 vs DRH Solano11 + DRDARGAME7 + IvanDrago131

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
22692
Duration
29:44
Patch
19.17020
Played
· 1 day ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 1034
reydelphonkprofreefireyutube Gaia · Elo 1084 +29
SunburnedCloud3 Zeus · Elo 1032 +18
AJaydo1 Poseidon · Elo 986 +20
29:44 Match length
Defeat Team Elo 1027
DRH Solano11 Zeus · Elo 916 -35
DRDARGAME7 Loki · Elo 1138 -23
IvanDrago131 Hades · Elo 1028 -18
51.0% win probability Pre-match · reydelphonkprofreefireyutube + SunburnedCloud3 + AJaydo1 favored win probability 49.0%
Key momentsIn match order
First pressure
3:31 DRDARGAME7 Hersir trained
Fastest Classical
3:45* AJaydo1 Hermes · estimated
First extra TC
4:21 reydelphonkprofreefireyutube Town Center
Armory timing
6:19 DRDARGAME7 Armory
Market timing
7:33 SunburnedCloud3 Market
Fastest Heroic
11:34* DRDARGAME7 Bragi · estimated
Fortress timing
12:58 DRDARGAME7 Hill Fort
Fastest Mythic
19:56* reydelphonkprofreefireyutube Atlas · estimated

reydelphonkprofreefireyutube

Gaia · Blue · Team 1
Win 1084 +29
EAPM
73.8
Favorite unit
Murmillo
145 fielded
Total score
47,635
Military score
18,652
Economic score
19,909
Kills score
9,074
Units killed
328
Units lost
452
Buildings razed
6
Largest army
610
First expansion
4:21
Age path
OceanusClassical · Research start 3:00
TheiaHeroic · Research start 12:47
AtlasMythic · Research start 17:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production610 military units
Largest Army Most Deaths

DRH Solano11

Zeus · Green · Team 2
Loss 916 -35
EAPM
15.2
Favorite unit
Toxotes
66 fielded
Total score
43,806
Military score
5,965
Economic score
36,074
Kills score
1,767
Units killed
69
Units lost
99
Buildings razed
1
Largest army
105
First expansion
9:22
Age path
AthenaClassical · Research start 7:32
ApolloHeroic · Research start 16:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production105 military units
No post-game awards

SunburnedCloud3

Zeus · Yellow · Team 1
Win 1032 +18
EAPM
28.3
Favorite unit
Myrmidon
127 fielded
Total score
78,576
Military score
26,458
Economic score
44,919
Kills score
7,223
Units killed
266
Units lost
206
Buildings razed
8
Largest army
279
First expansion
6:18
Age path
AthenaClassical · Research start 4:17
ApolloHeroic · Research start 10:26
HephaestusMythic · Research start 18:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Market economy3,000 total resource volume
Large army production279 military units
Highest Score Most Resources

DRDARGAME7

Loki · Grey · Team 2
Loss 1138 -23
EAPM
50.0
Favorite unit
Throwing Axeman
162 fielded
Total score
54,987
Military score
14,316
Economic score
23,531
Kills score
17,140
Units killed
594
Units lost
388
Buildings razed
12
Largest army
541
First expansion
9:01
Age path
HeimdallClassical · Research start 3:16
BragiHeroic · Research start 10:19
HelMythic · Research start 21:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production541 military units
Most Kills

AJaydo1

Poseidon · Cyan · Team 1
Win 986 +20
EAPM
38.3
Favorite unit
Hoplite
83 fielded
Total score
64,364
Military score
31,981
Economic score
25,131
Kills score
7,252
Units killed
270
Units lost
237
Buildings razed
9
Largest army
342
First expansion
6:28
Age path
HermesClassical · Est. start 2:45
AphroditeHeroic · Est. start 11:52
HephaestusMythic · Est. start 22:15
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy600 total resource volume
Large army production342 military units
Most Improvements

IvanDrago131

Hades · Red · Team 2
Loss 1028 -18
EAPM
37.7
Favorite unit
Toxotes
98 fielded
Total score
35,074
Military score
11,842
Economic score
16,522
Kills score
6,710
Units killed
232
Units lost
384
Buildings razed
20
Largest army
365
First expansion
12:27
Age path
AresClassical · Research start 3:31
ApolloHeroic · Est. start 14:26
HephaestusMythic · Est. start 25:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Large army production365 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

reydelphonkprofreefireyutube

Bought

No buys

Sold

No sells

Total player market volume0

DRH Solano11

Bought

No buys

Sold

No sells

Total player market volume0

SunburnedCloud3

Bought

Food1,600

Sold

Wood1,400
Total player market volume3,000

DRDARGAME7

Bought

No buys

Sold

No sells

Total player market volume0

AJaydo1

Bought

Food600

Sold

No sells

Total player market volume600

IvanDrago131

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

reydelphonkprofreefireyutube

Army · 610

Units

Murmillo145
Arcus144
Contarius130
Dryad116
Destroyer25
Turma21
Fanatic17
Katapeltes7
Cheiroballista4
Fire Siphon1
Buildings 10 types
Farm21
Military Barracks16
Manor9
Wall5
Palace4
Town Center3
Counter Barracks2
Armory1
Economic Guild1
Temple1
God powers 11 invoked
Gaia Forest5
Carnivora3
Hesperides Tree2
Implode1

DRH Solano11

Army · 105

Units

Toxotes66
Hippeus24
Peltast15
Buildings 10 types
Farm31
House16
Storehouse6
Granary5
Stable4
Archery Range3
Market3
Armory1
Temple1
Village Center1
God powers 5 invoked
Bolt2
Restoration2
Underworld Passage1

SunburnedCloud3

Army · 279

Units

Myrmidon127
Hypaspist50
Hoplite43
Peltast39
Jason5
Heracles4
Odysseus4
Bellerophon3
Manticore2
Minotaur2
Buildings 12 types
Farm30
House16
Wall13
Storehouse12
Military Academy11
Fortress10
Granary5
Archery Range3
Temple3
Town Center3
Armory2
Market2
God powers 8 invoked
Underworld Passage3
Bolt2
Plenty Vault1
Restoration1
Titan Gate1

DRDARGAME7

Army · 541

Units

Throwing Axeman162
Hersir78
Berserk61
Huskarl56
Godi42
Hirdman40
Raiding Cavalry39
Jarl21
Portable Ram16
Einheri12
Mountain Giant6
Dryad4
Frost Giant3
Fire Giant1
Buildings 11 types
Farm80
House35
Market11
Longhouse10
Ox Cart Building9
Wall5
Hill Fort3
Town Center3
Great Hall2
Temple2
Armory1
God powers 5 invoked
Undermine2
Flaming Weapons1
Nidhogg1
Spy1

AJaydo1

Army · 342

Units

Hoplite83
Hypaspist58
Toxotes54
Peltast43
Hippeus37
Centaur26
Nemean Lion12
Prodromos9
Petrobolos6
Atalanta5
Theseus5
Hetairos3
Hippolyta1
Buildings 13 types
Farm41
House41
Wall17
Storehouse13
Military Academy11
Stable7
Archery Range6
Fortress4
Temple4
Town Center4
Armory2
Granary2
Market2
God powers 4 invoked
Cease Fire1
Curse1
Lure1
Plenty Vault1

IvanDrago131

Army · 365

Units

Toxotes98
Hoplite84
Peltast80
Hypaspist43
Hippeus18
Petrobolos14
Achilles7
Prodromos7
Ajax6
Cyclops4
Chiron3
Manticore1
Buildings 12 types
Farm26
Wall20
House16
Storehouse11
Archery Range5
Military Academy5
Granary4
Stable3
Fortress2
Temple2
Armory1
Town Center1
God powers 6 invoked
Sentinel3
Pestilence2
Underworld Passage1