Advanced match analysis
reydelphonkprofreefireyutube + SunburnedCloud3 + AJaydo1 vs DRH Solano11 + DRDARGAME7 + IvanDrago131
- Queue
- Ranked 3v3 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 22692
- Duration
- 29:44
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1034
reydelphonkprofreefireyutube
Gaia · Elo 1084 +29
SunburnedCloud3
Zeus · Elo 1032 +18
AJaydo1
Poseidon · Elo 986 +20
29:44
Match length
Defeat
Team Elo 1027
DRH Solano11
Zeus · Elo 916 -35
DRDARGAME7
Loki · Elo 1138 -23
IvanDrago131
Hades · Elo 1028 -18
51.0% win probability
Pre-match · reydelphonkprofreefireyutube + SunburnedCloud3 + AJaydo1 favored
win probability 49.0%
Key momentsIn match order
reydelphonkprofreefireyutube
Gaia · Blue · Team 1- EAPM
- 73.8
- Favorite unit
- Murmillo 145 fielded
- Total score
- 47,635
- Military score
- 18,652
- Economic score
- 19,909
- Kills score
- 9,074
- Units killed
- 328
- Units lost
- 452
- Buildings razed
- 6
- Largest army
- 610
- First expansion
- 4:21
Age path
OceanusClassical · Research start 3:00
TheiaHeroic · Research start 12:47
AtlasMythic · Research start 17:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production610 military units
Largest Army
Most Deaths
DRH Solano11
Zeus · Green · Team 2- EAPM
- 15.2
- Favorite unit
- Toxotes 66 fielded
- Total score
- 43,806
- Military score
- 5,965
- Economic score
- 36,074
- Kills score
- 1,767
- Units killed
- 69
- Units lost
- 99
- Buildings razed
- 1
- Largest army
- 105
- First expansion
- 9:22
Age path
AthenaClassical · Research start 7:32
ApolloHeroic · Research start 16:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production105 military units
No post-game awards
SunburnedCloud3
Zeus · Yellow · Team 1- EAPM
- 28.3
- Favorite unit
- Myrmidon 127 fielded
- Total score
- 78,576
- Military score
- 26,458
- Economic score
- 44,919
- Kills score
- 7,223
- Units killed
- 266
- Units lost
- 206
- Buildings razed
- 8
- Largest army
- 279
- First expansion
- 6:18
Age path
AthenaClassical · Research start 4:17
ApolloHeroic · Research start 10:26
HephaestusMythic · Research start 18:08
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Market economy3,000 total resource volume
Large army production279 military units
Highest Score
Most Resources
DRDARGAME7
Loki · Grey · Team 2- EAPM
- 50.0
- Favorite unit
- Throwing Axeman 162 fielded
- Total score
- 54,987
- Military score
- 14,316
- Economic score
- 23,531
- Kills score
- 17,140
- Units killed
- 594
- Units lost
- 388
- Buildings razed
- 12
- Largest army
- 541
- First expansion
- 9:01
Age path
HeimdallClassical · Research start 3:16
BragiHeroic · Research start 10:19
HelMythic · Research start 21:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production541 military units
Most Kills
AJaydo1
Poseidon · Cyan · Team 1- EAPM
- 38.3
- Favorite unit
- Hoplite 83 fielded
- Total score
- 64,364
- Military score
- 31,981
- Economic score
- 25,131
- Kills score
- 7,252
- Units killed
- 270
- Units lost
- 237
- Buildings razed
- 9
- Largest army
- 342
- First expansion
- 6:28
Age path
HermesClassical · Est. start 2:45
AphroditeHeroic · Est. start 11:52
HephaestusMythic · Est. start 22:15
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Market economy600 total resource volume
Large army production342 military units
Most Improvements
IvanDrago131
Hades · Red · Team 2- EAPM
- 37.7
- Favorite unit
- Toxotes 98 fielded
- Total score
- 35,074
- Military score
- 11,842
- Economic score
- 16,522
- Kills score
- 6,710
- Units killed
- 232
- Units lost
- 384
- Buildings razed
- 20
- Largest army
- 365
- First expansion
- 12:27
Age path
AresClassical · Research start 3:31
ApolloHeroic · Est. start 14:26
HephaestusMythic · Est. start 25:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Large army production365 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,600 total volume›
reydelphonkprofreefireyutube
Bought
No buys
Sold
No sells
Total player market volume0
DRH Solano11
Bought
No buys
Sold
No sells
Total player market volume0
SunburnedCloud3
Bought
Sold
Total player market volume3,000
DRDARGAME7
Bought
No buys
Sold
No sells
Total player market volume0
AJaydo1
Bought
Sold
No sells
Total player market volume600
IvanDrago131
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.