Replay-derived match flow, timings, and composition.

Advanced match analysis

josephknoble + Pvt.Ryan vs GameSharkTy + bluroo

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
21492
Duration
25:16
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 1132
josephknoble Set · Elo 1133 +13
Pvt.Ryan Poseidon · Elo 1132 +13
25:16 Match length
Defeat Team Elo 1036
GameSharkTy Zeus · Elo 969 -10
bluroo Kronos · Elo 1103 -16
63.5% win probability Pre-match · josephknoble + Pvt.Ryan favored win probability 36.5%
Key momentsIn match order
First pressure
3:53 Pvt.Ryan Stable
Fastest Classical
3:57* bluroo Prometheus · estimated
First extra TC
5:21 bluroo Town Center
Armory timing
7:59 josephknoble Armory
Market timing
9:57 GameSharkTy Market
Fastest Heroic
11:55* josephknoble Sekhmet · estimated
Fortress timing
13:28 josephknoble Migdol Stronghold
Fastest Mythic
16:29* josephknoble Horus · estimated

josephknoble

Set · Blue · Team 1
Win 1133 +13
EAPM
31.9
Favorite unit
Spearman
44 fielded
Total score
54,221
Military score
22,255
Economic score
28,804
Kills score
3,314
Units killed
92
Units lost
73
Buildings razed
12
Largest army
134
First expansion
7:05
Age path
PtahClassical · Research start 3:08
SekhmetHeroic · Est. start 10:40
HorusMythic · Research start 14:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production134 military units
No post-game awards

GameSharkTy

Zeus · Red · Team 2
Loss 969 -10
EAPM
22.7
Favorite unit
Toxotes
79 fielded
Total score
20,741
Military score
7,749
Economic score
10,979
Kills score
2,033
Units killed
62
Units lost
128
Buildings razed
0
Largest army
208
First expansion
5:34
Age path
AthenaClassical · Research start 2:59
ApolloHeroic · Research start 14:25
HephaestusMythic · Research start 18:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Market economy2,800 total resource volume
Large army production208 military units
Most Deaths

Pvt.Ryan

Poseidon · Yellow · Team 1
Win 1132 +13
EAPM
32.8
Favorite unit
Hippeus
110 fielded
Total score
43,070
Military score
15,425
Economic score
24,410
Kills score
3,235
Units killed
124
Units lost
101
Buildings razed
6
Largest army
139
First expansion
14:34
Age path
HermesClassical · Est. start 2:58
DionysusHeroic · Est. start 17:17
HephaestusMythic · Est. start 22:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production139 military units
Most Kills

bluroo

Kronos · Green · Team 2
Loss 1103 -16
EAPM
22.6
Favorite unit
Katapeltes
27 fielded
Total score
54,923
Military score
22,857
Economic score
29,088
Kills score
2,996
Units killed
112
Units lost
91
Buildings razed
3
Largest army
70
First expansion
5:21
Age path
PrometheusClassical · Est. start 2:57
HyperionHeroic · Est. start 11:19
AtlasMythic · Est. start 19:10
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

josephknoble

Bought

No buys

Sold

No sells

Total player market volume0

GameSharkTy

Bought

Food800
Wood300

Sold

Food1,700
Total player market volume2,800

Pvt.Ryan

Bought

No buys

Sold

No sells

Total player market volume0

bluroo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

josephknoble

Army · 134

Units

Spearman44
Axeman32
Slinger30
Chariot Archer14
War Elephant5
Avenger4
Catapult4
Siege Tower1
Buildings 17 types
Farm51
House16
Obelisk7
Barracks6
Granary5
Mining Camp4
Town Center4
Wall3
Lumber Camp2
Temple2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Shifting Sands1
Tornado1
Vision1

GameSharkTy

Army · 208

Units

Toxotes79
Hypaspist65
Myrmidon30
Hoplite25
Manticore3
Heracles2
Jason2
Odysseus1
Petrobolos1
Buildings 12 types
Farm19
House18
Wall6
Storehouse4
Granary3
Market3
Fortress2
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 4 invoked
Bolt2
Plenty Vault1
Restoration1

Pvt.Ryan

Army · 139

Units

Hippeus110
Centaur21
Petrobolos3
Atalanta2
Theseus2
Hippolyta1
Buildings 10 types
Farm20
House17
Granary9
Storehouse9
Temple5
Stable3
Fortress2
Armory1
Market1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

bluroo

Army · 70

Units

Katapeltes27
Arcus10
Cheiroballista9
Destroyer7
Turma7
Oracle4
Contarius2
Fanatic2
Oracle Hero2
Buildings 10 types
Farm16
Manor8
Counter Barracks4
Palace4
Temple3
Military Barracks2
Town Center2
Armory1
Economic Guild1
Sentry Tower1
God powers 13 invoked
Valor9
Chaos2
Deconstruction1
Implode1