Advanced match analysis
josephknoble + Pvt.Ryan vs GameSharkTy + bluroo
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 21492
- Duration
- 25:16
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1132
josephknoble
Set · Elo 1133 +13
Pvt.Ryan
Poseidon · Elo 1132 +13
25:16
Match length
Defeat
Team Elo 1036
GameSharkTy
Zeus · Elo 969 -10
bluroo
Kronos · Elo 1103 -16
63.5% win probability
Pre-match · josephknoble + Pvt.Ryan favored
win probability 36.5%
Key momentsIn match order
josephknoble
Set · Blue · Team 1- EAPM
- 31.9
- Favorite unit
- Spearman 44 fielded
- Total score
- 54,221
- Military score
- 22,255
- Economic score
- 28,804
- Kills score
- 3,314
- Units killed
- 92
- Units lost
- 73
- Buildings razed
- 12
- Largest army
- 134
- First expansion
- 7:05
Age path
PtahClassical · Research start 3:08
SekhmetHeroic · Est. start 10:40
HorusMythic · Research start 14:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production134 military units
No post-game awards
GameSharkTy
Zeus · Red · Team 2- EAPM
- 22.7
- Favorite unit
- Toxotes 79 fielded
- Total score
- 20,741
- Military score
- 7,749
- Economic score
- 10,979
- Kills score
- 2,033
- Units killed
- 62
- Units lost
- 128
- Buildings razed
- 0
- Largest army
- 208
- First expansion
- 5:34
Age path
AthenaClassical · Research start 2:59
ApolloHeroic · Research start 14:25
HephaestusMythic · Research start 18:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Market economy2,800 total resource volume
Large army production208 military units
Most Deaths
Pvt.Ryan
Poseidon · Yellow · Team 1- EAPM
- 32.8
- Favorite unit
- Hippeus 110 fielded
- Total score
- 43,070
- Military score
- 15,425
- Economic score
- 24,410
- Kills score
- 3,235
- Units killed
- 124
- Units lost
- 101
- Buildings razed
- 6
- Largest army
- 139
- First expansion
- 14:34
Age path
HermesClassical · Est. start 2:58
DionysusHeroic · Est. start 17:17
HephaestusMythic · Est. start 22:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production139 military units
Most Kills
bluroo
Kronos · Green · Team 2- EAPM
- 22.6
- Favorite unit
- Katapeltes 27 fielded
- Total score
- 54,923
- Military score
- 22,857
- Economic score
- 29,088
- Kills score
- 2,996
- Units killed
- 112
- Units lost
- 91
- Buildings razed
- 3
- Largest army
- 70
- First expansion
- 5:21
Age path
PrometheusClassical · Est. start 2:57
HyperionHeroic · Est. start 11:19
AtlasMythic · Est. start 19:10
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,800 total volume›
josephknoble
Bought
No buys
Sold
No sells
Total player market volume0
GameSharkTy
Bought
Sold
Total player market volume2,800
Pvt.Ryan
Bought
No buys
Sold
No sells
Total player market volume0
bluroo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.