Replay-derived match flow, timings, and composition.

Advanced match analysis

ESTRELA VERMELHA ☭ ★ vs 𐂃𐂃

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
1731
Duration
17:22
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Winner
ESTRELA VERMELHA ☭ ★ Loki · Elo 1874 +5
17:22 Match length
Defeated
𐂃𐂃 Loki · Elo 1559 -5
86.0% win probability Pre-match · ESTRELA VERMELHA ☭ ★ favored win probability 14.0%
Key momentsIn match order
First pressure
1:39 𐂃𐂃 Hersir trained
Fastest Classical
4:08* 𐂃𐂃 Forseti · estimated
Armory timing
7:50 ESTRELA VERMELHA ☭ ★ Armory
Market timing
12:59 𐂃𐂃 Market
Fastest Heroic
14:48* ESTRELA VERMELHA ☭ ★ Bragi · estimated
First extra TC
15:26 ESTRELA VERMELHA ☭ ★ Town Center
Win 1874 +5
EAPM
86.4
Favorite unit
Throwing Axeman
68 fielded
Total score
20,319
Military score
8,199
Economic score
9,943
Kills score
2,199
Units killed
88
Units lost
72
Buildings razed
3
Largest army
144
First expansion
15:26
Age path
ForsetiClassical · Research start 3:32
BragiHeroic · Est. start 13:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,300 total resource volume
Large army production144 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

𐂃𐂃

Loki · Red
Loss 1559 -5
EAPM
66.9
Favorite unit
Throwing Axeman
42 fielded
Total score
12,338
Military score
3,565
Economic score
6,829
Kills score
1,944
Units killed
71
Units lost
88
Buildings razed
8
Largest army
102
First expansion
—
Age path
ForsetiClassical · Est. start 3:08
BragiHeroic · Est. start 15:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,300 total resource volume
Large army production102 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

ESTRELA VERMELHA ☭ ★

Bought

Food700

Sold

Food200
Wood400
Total player market volume1,300

𐂃𐂃

Bought

Food1,200

Sold

Wood2,100
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ESTRELA VERMELHA ☭ ★

Army · 144

Units

Throwing Axeman68
Hersir26
Berserk18
Godi10
Jarl9
Troll8
Hirdman4
Raiding Cavalry1
Buildings 10 types
House23
Longhouse7
Great Hall5
Wall5
Ox Cart Building4
Armory1
Farm1
Market1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

𐂃𐂃

Army · 102

Units

Throwing Axeman42
Raiding Cavalry24
Hersir20
Hirdman5
Berserk4
Godi3
Troll3
Jarl1
Buildings 6 types
House25
Ox Cart Building3
Great Hall2
Longhouse2
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1