Replay-derived match flow, timings, and composition.

Advanced match analysis

ܟܪܘܒܐkerubā vs diego_doso

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
6036
Duration
17:14
Patch
19.17020
Played
· 1 day ago
Elysium map preview
MapElysium
Winner
ܟܪܘܒܐkerubā Thor · Elo 1157 +14
17:14 Match length
Defeated
diego_doso Odin · Elo 1092 -14
59.2% win probability Pre-match · ܟܪܘܒܐkerubā favored win probability 40.8%
Key momentsIn match order
Armory timing
0:09 ܟܪܘܒܐkerubā Dwarven Armory
First pressure
3:18 diego_doso Hersir trained
Fastest Classical
4:28* diego_doso Freyja · estimated
Fastest Heroic
11:18* diego_doso Njord · estimated
Market timing
14:54 diego_doso Market
Fortress timing
15:15 ܟܪܘܒܐkerubā Hill Fort
First extra TC
16:40 ܟܪܘܒܐkerubā Town Center

ܟܪܘܒܐkerubā

Thor · Pink
Win 1157 +14
EAPM
35.9
Favorite unit
Throwing Axeman
33 fielded
Largest army
82
First expansion
16:40
Age path
ForsetiClassical · Est. start 3:50
BragiHeroic · Est. start 13:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Large army production82 military units
No post-game awards

diego_doso

Odin · Red
Loss 1092 -14
EAPM
34.5
Favorite unit
Throwing Axeman
21 fielded
Largest army
83
First expansion
—
Age path
FreyjaClassical · Est. start 3:28
NjordHeroic · Est. start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,600 total resource volume
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

ܟܪܘܒܐkerubā

Bought

No buys

Sold

No sells

Total player market volume0

diego_doso

Bought

Food800

Sold

Wood1,800
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ܟܪܘܒܐkerubā

Army · 82

Units

Throwing Axeman33
Raiding Cavalry23
Huskarl9
Berserk5
Hersir5
Troll5
Godi1
Hirdman1
Buildings 9 types
House16
Wall15
Great Hall2
Longhouse2
Ox Cart Building2
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1

diego_doso

Army · 83

Units

Throwing Axeman21
Godi18
Raiding Cavalry18
Hirdman15
Hersir11
Buildings 7 types
House13
Ox Cart Building4
Great Hall3
Longhouse2
Armory1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1