Advanced match analysis
yOoo#7494 vs NatTheTacocat
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 25454
- Duration
- 49:46
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
yOoo#7494
Freyr · Elo 620 -15
49:46
Match length
Winner
NatTheTacocat
Thor · Elo 676 +15
42.0% win probability
Pre-match · NatTheTacocat favored
win probability 58.0%
Key momentsIn match order
yOoo#7494
Freyr · Blue- EAPM
- 30.1
- Favorite unit
- Hirdman 116 fielded
- Largest army
- 518
- First expansion
- 7:02
Age path
UllrClassical · Research start 4:18
AegirHeroic · Research start 11:11
HelMythic · Research start 22:09
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling33 wall build events
Water commitment1 dock build events
Market economy4,600 total resource volume
Large army production518 military units
No post-game awards
NatTheTacocat
Thor · Pink- EAPM
- 22.4
- Favorite unit
- Hersir 75 fielded
- Largest army
- 325
- First expansion
- 10:18
Age path
ForsetiClassical · Est. start 2:16
SkadiHeroic · Est. start 12:38
BaldrMythic · Est. start 19:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy7,500 total resource volume
Large army production325 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 12,100 total volume›
yOoo#7494
Bought
Sold
Total player market volume4,600
NatTheTacocat
Bought
No buys
Sold
Total player market volume7,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.