Replay-derived match flow, timings, and composition.

Advanced match analysis

AztekKnight-X vs Sil3ntNinja

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
10502
Duration
13:35
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Defeated
AztekKnight-X Freyr · Elo 1165 -14
13:35 Match length
Winner
Sil3ntNinja Tezcatlipoca · Elo 1244 +14
38.8% win probability Pre-match · Sil3ntNinja favored win probability 61.2%
Key momentsIn match order
First pressure
2:37 AztekKnight-X Hersir trained
Fastest Classical
4:58* AztekKnight-X Ullr · estimated
Market timing
5:23 Sil3ntNinja Market
Armory timing
5:25 Sil3ntNinja Armory
Fastest Heroic
9:09* Sil3ntNinja Coyolxauhqui · estimated

AztekKnight-X

Freyr · Blue
Loss 1165 -14
EAPM
40.4
Favorite unit
Hersir
20 fielded
Largest army
54
First expansion
—
Age path
UllrClassical · Est. start 3:58
AegirHeroic · Est. start 9:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Sil3ntNinja

Tezcatlipoca · Red
Win 1244 +14
EAPM
17.3
Favorite unit
Warrior Priest
13 fielded
Largest army
32
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:13
CoyolxauhquiHeroic · Est. start 7:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

AztekKnight-X

Bought

No buys

Sold

No sells

Total player market volume0

Sil3ntNinja

Bought

Food300

Sold

Wood1,000
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AztekKnight-X

Army · 54

Units

Hersir20
Berserk9
Godi9
Huskarl5
Jarl4
Hirdman3
Portable Ram2
Throwing Axeman2
Buildings 7 types
House11
Ox Cart Building3
Wall3
Great Hall2
Armory1
Longhouse1
Temple1
God powers 3 invoked
Asgardian Bastion2
Tempest1

Sil3ntNinja

Army · 32

Units

Warrior Priest13
Otontin6
Shorn One5
Jaguar Rider4
Maquizcoatl4
Buildings 7 types
House10
Calpulli7
Nobles Hut4
Armory1
Great Temple1
Market1
Temple1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1