Advanced match analysis
AztekKnight-X vs Sil3ntNinja
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 10502
- Duration
- 13:35
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
AztekKnight-X
Freyr · Elo 1165 -14
13:35
Match length
Winner
Sil3ntNinja
Tezcatlipoca · Elo 1244 +14
38.8% win probability
Pre-match · Sil3ntNinja favored
win probability 61.2%
Key momentsIn match order
AztekKnight-X
Freyr · Blue- EAPM
- 40.4
- Favorite unit
- Hersir 20 fielded
- Largest army
- 54
- First expansion
- —
Age path
UllrClassical · Est. start 3:58
AegirHeroic · Est. start 9:09
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Sil3ntNinja
Tezcatlipoca · Red- EAPM
- 17.3
- Favorite unit
- Warrior Priest 13 fielded
- Largest army
- 32
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:13
CoyolxauhquiHeroic · Est. start 7:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
AztekKnight-X
Bought
No buys
Sold
No sells
Total player market volume0
Sil3ntNinja
Bought
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.