Replay-derived match flow, timings, and composition.

Advanced match analysis

Large Dinner vs SanePaduas

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
10299
Duration
26:33
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Defeated
Large Dinner Loki · Elo 787 -15
26:33 Match length
Winner
SanePaduas Poseidon · Elo 846 +15
41.6% win probability Pre-match · SanePaduas favored win probability 58.4%
Key momentsIn match order
First pressure
3:53 Large Dinner Hersir trained
Fastest Classical
4:19* Large Dinner Heimdall · estimated
Armory timing
4:46 Large Dinner Armory
First extra TC
7:10 SanePaduas Town Center
Market timing
7:19 Large Dinner Market
Fastest Heroic
7:31* Large Dinner Bragi · estimated
Fortress timing
16:52 Large Dinner Hill Fort
Fastest Mythic
19:52* Large Dinner Tyr · estimated

Large Dinner

Loki · Green
Loss 787 -15
EAPM
27.6
Favorite unit
Berserk
64 fielded
Largest army
163
First expansion
9:13
Age path
HeimdallClassical · Est. start 3:19
BragiHeroic · Est. start 6:16
TyrMythic · Est. start 17:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Market economy7,900 total resource volume
Large army production163 military units
No post-game awards

SanePaduas

Poseidon · Cyan
Win 846 +15
EAPM
41.0
Favorite unit
Toxotes
79 fielded
Largest army
311
First expansion
7:10
Age path
HermesClassical · Est. start 3:50
DionysusHeroic · Est. start 11:32
HephaestusMythic · Est. start 19:06
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production311 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,900 total volume

Large Dinner

Bought

Food2,300
Wood1,000

Sold

Wood4,600
Total player market volume7,900

SanePaduas

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Large Dinner

Army · 163

Units

Berserk64
Hersir49
Godi17
Einheri10
Battle Boar8
Raiding Cavalry8
Throwing Axeman5
Jarl2
Buildings 11 types
Farm37
House21
Wall10
Longhouse9
Ox Cart Building9
Great Hall5
Temple3
Hill Fort2
Armory1
Market1
Town Center1
God powers 4 invoked
Undermine2
Flaming Weapons1
Spy1

SanePaduas

Army · 311

Units

Toxotes79
Hoplite78
Hypaspist55
Peltast39
Petrobolos21
Theseus9
Atalanta7
Hydra6
Centaur5
Hetairos4
Helepolis3
Hippolyta3
Colossus1
Polyphemus1
Buildings 11 types
Farm101
House28
Storehouse10
Fortress7
Military Academy7
Archery Range5
Granary5
Town Center3
Market2
Temple2
Armory1
God powers 5 invoked
Lure2
Bronze1
Cease Fire1
Plenty Vault1