Replay-derived match flow, timings, and composition.

Advanced match analysis

King Roar vs hansons881

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
17071
Duration
16:03
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Winner
King Roar Ra · Elo 1057 +15
16:03 Match length
Defeated
hansons881 Loki · Elo 997 -15
58.5% win probability Pre-match · King Roar favored win probability 41.5%
Key momentsIn match order
First pressure
3:22 hansons881 Hersir trained
Fastest Classical
4:32* hansons881 Heimdall · estimated
Armory timing
5:08 King Roar Armory
Market timing
6:21 hansons881 Market
Fastest Heroic
7:53* King Roar Sekhmet · estimated
First extra TC
9:07 hansons881 Town Center
Fortress timing
12:35 King Roar Migdol Stronghold

King Roar

Ra · Orange
Win 1057 +15
EAPM
49.9
Favorite unit
Axeman
28 fielded
Total score
21,492
Military score
8,735
Economic score
10,659
Kills score
2,131
Units killed
58
Units lost
24
Buildings razed
12
Largest army
61
First expansion
—
Age path
BastClassical · Est. start 3:34
SekhmetHeroic · Est. start 6:38
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling13 wall build events
Highest Score Largest Army Most Improvements Most Kills

hansons881

Loki · Mint
Loss 997 -15
EAPM
24.9
Favorite unit
Throwing Axeman
17 fielded
Total score
15,456
Military score
4,145
Economic score
10,659
Kills score
669
Units killed
24
Units lost
58
Buildings razed
9
Largest army
59
First expansion
9:07
Age path
HeimdallClassical · Est. start 3:32
BragiHeroic · Est. start 11:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy200 total resource volume
Most Deaths Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

King Roar

Bought

No buys

Sold

No sells

Total player market volume0

hansons881

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

King Roar

Army · 61

Units

Axeman28
Slinger11
Sphinx11
Spearman4
War Elephant4
Scarab2
Mercenary1
Buildings 14 types
Farm23
House22
Wall13
Obelisk12
Granary7
Barracks5
Lumber Camp2
Mining Camp2
Temple2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Eclipse1
Rain1

hansons881

Army · 59

Units

Throwing Axeman17
Raiding Cavalry13
Hirdman12
Hersir9
Jarl5
Godi3
Buildings 11 types
House9
Hill Fort3
Longhouse2
Ox Cart Building2
Armory1
Farm1
Great Hall1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1