Replay-derived match flow, timings, and composition.

Advanced match analysis

GASPARZINHO vs SnackButt

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
15973
Duration
9:45
Patch
19.17020
Played
· 1 day ago
Cloud Forest map preview
MapCloud Forest
Winner
GASPARZINHO Huitzilopochtli · Elo 1756 +11
9:45 Match length
Defeated
SnackButt Nuwa · Elo 1631 -11
67.3% win probability Pre-match · GASPARZINHO favored win probability 32.7%
Key momentsIn match order
First pressure
3:29 GASPARZINHO Warrior Priest trained
Fastest Classical
4:38* SnackButt Xuannu · estimated

GASPARZINHO

Huitzilopochtli · Blue
Win 1756 +11
EAPM
76.3
Favorite unit
Tequihua Archer
28 fielded
Total score
9,006
Military score
4,375
Economic score
4,009
Kills score
622
Units killed
25
Units lost
32
Buildings razed
2
Largest army
60
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Deaths Most Resources

SnackButt

Nuwa · Red
Loss 1631 -11
EAPM
114.7
Favorite unit
Dao Swordsman
19 fielded
Total score
7,490
Military score
2,977
Economic score
3,766
Kills score
747
Units killed
29
Units lost
29
Buildings razed
3
Largest army
37
First expansion
—
Age path
XuannuClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
Most Improvements Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GASPARZINHO

Army · 60

Units

Tequihua Archer28
Warrior Priest20
Tlamanih Spearman12
Buildings 4 types
House11
Calpulli4
War Hut3
Temple1
God powers 1 invoked
Infestation1

SnackButt

Army · 37

Units

Dao Swordsman19
Wuzu Javelineer14
Ge Halberdier2
Pioneer2
Buildings 5 types
Wall24
House7
Military Camp3
Silo3
Temple1
God powers 2 invoked
Creation1
Vanish1