Replay-derived match flow, timings, and composition.

Advanced match analysis

sturgilljohnm vs Jf33333222

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
29794
Duration
28:57
Patch
19.17020
Played
· 1 day ago
Yellow River map preview
MapYellow River
Winner
sturgilljohnm Thor · Elo 897 +16
28:57 Match length
Defeated
Jf33333222 Zeus · Elo 872 -16
53.6% win probability Pre-match · sturgilljohnm favored win probability 46.4%
Key momentsIn match order
Armory timing
0:11 sturgilljohnm Dwarven Armory
First pressure
4:05 sturgilljohnm Hersir trained
Fastest Classical
4:18* Jf33333222 Athena · estimated
First extra TC
12:22 sturgilljohnm Town Center
Fastest Heroic
12:48* sturgilljohnm Skadi · estimated
Fortress timing
19:22 sturgilljohnm Hill Fort
Fastest Mythic
25:28* sturgilljohnm Tyr · estimated

sturgilljohnm

Thor · Blue
Win 897 +16
EAPM
21.0
Favorite unit
Raiding Cavalry
55 fielded
Total score
50,094
Military score
19,478
Economic score
24,585
Kills score
6,053
Units killed
253
Units lost
224
Buildings razed
2
Largest army
186
First expansion
12:22
Age path
ForsetiClassical · Research start 3:51
SkadiHeroic · Research start 11:33
TyrMythic · Research start 23:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Large army production186 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Jf33333222

Zeus · Red
Loss 872 -16
EAPM
79.3
Favorite unit
Toxotes
124 fielded
Total score
44,972
Military score
17,056
Economic score
22,786
Kills score
5,226
Units killed
199
Units lost
252
Buildings razed
5
Largest army
308
First expansion
17:53
Age path
AthenaClassical · Research start 3:18
ApolloHeroic · Est. start 11:47
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production308 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sturgilljohnm

Army · 186

Units

Raiding Cavalry55
Throwing Axeman36
Hersir35
Godi21
Troll18
Huskarl7
Hirdman4
Ballista3
Berserk3
Portable Ram3
Frost Giant1
Buildings 11 types
Farm28
House17
Ox Cart Building5
Town Center5
Great Hall3
Hill Fort3
Longhouse3
Temple2
Wall2
Dwarven Armory1
Sentry Tower1
God powers 3 invoked
Fimbulwinter1
Frost1
Healing Spring1

Jf33333222

Army · 308

Units

Toxotes124
Hoplite104
Peltast55
Minotaur11
Heracles6
Jason5
Petrobolos2
Odysseus1
Buildings 11 types
Farm27
House17
Archery Range10
Storehouse10
Military Academy6
Granary5
Wall4
Fortress3
Town Center2
Armory1
Temple1
God powers 3 invoked
Restoration2
Underworld Passage1