Advanced match analysis
sturgilljohnm vs Jf33333222
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 29794
- Duration
- 28:57
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
sturgilljohnm
Thor · Elo 897 +16
28:57
Match length
Defeated
Jf33333222
Zeus · Elo 872 -16
53.6% win probability
Pre-match · sturgilljohnm favored
win probability 46.4%
Key momentsIn match order
sturgilljohnm
Thor · Blue- EAPM
- 21.0
- Favorite unit
- Raiding Cavalry 55 fielded
- Total score
- 50,094
- Military score
- 19,478
- Economic score
- 24,585
- Kills score
- 6,053
- Units killed
- 253
- Units lost
- 224
- Buildings razed
- 2
- Largest army
- 186
- First expansion
- 12:22
Age path
ForsetiClassical · Research start 3:51
SkadiHeroic · Research start 11:33
TyrMythic · Research start 23:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Large army production186 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Jf33333222
Zeus · Red- EAPM
- 79.3
- Favorite unit
- Toxotes 124 fielded
- Total score
- 44,972
- Military score
- 17,056
- Economic score
- 22,786
- Kills score
- 5,226
- Units killed
- 199
- Units lost
- 252
- Buildings razed
- 5
- Largest army
- 308
- First expansion
- 17:53
Age path
AthenaClassical · Research start 3:18
ApolloHeroic · Est. start 11:47
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production308 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.