Replay-derived match flow, timings, and composition.

Advanced match analysis

andre ar7 vs menonita4ever

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
1927
Duration
17:56
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Winner
andre ar7 Zeus · Elo 1035 +16
17:56 Match length
Defeated
menonita4ever Loki · Elo 1011 -16
53.4% win probability Pre-match · andre ar7 favored win probability 46.6%
Key momentsIn match order
First pressure
3:18 menonita4ever Hersir trained
Fastest Classical
3:46* menonita4ever Heimdall · estimated
Armory timing
5:49 menonita4ever Armory
Fastest Heroic
8:34* menonita4ever Bragi · estimated
Fortress timing
15:18 andre ar7 Fortress
First extra TC
16:07 andre ar7 Town Center

andre ar7

Zeus · Mint
Win 1035 +16
EAPM
35.6
Favorite unit
Toxotes
43 fielded
Largest army
85
First expansion
16:07
Age path
AthenaClassical · Research start 3:14
DionysusHeroic · Research start 8:04
HeraMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production85 military units
No post-game awards

menonita4ever

Loki · Red
Loss 1011 -16
EAPM
70.9
Favorite unit
Raiding Cavalry
67 fielded
Largest army
165
First expansion
16:32
Age path
HeimdallClassical · Est. start 2:46
BragiHeroic · Est. start 7:19
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production165 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andre ar7

Army · 85

Units

Toxotes43
Hoplite25
Hippeus7
Petrobolos4
Prodromos2
Heracles1
Jason1
Odysseus1
Peltast1
Buildings 10 types
House16
Storehouse7
Granary4
Archery Range3
Stable3
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

menonita4ever

Army · 165

Units

Raiding Cavalry67
Throwing Axeman57
Hersir26
Berserk9
Einheri6
Buildings 10 types
House39
Wall5
Ox Cart Building3
Farm2
Great Hall2
Armory1
Longhouse1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Spy1