Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs NoizyFoxasz

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
15956
Duration
22:29
Patch
19.17020
Played
· 1 day ago
Cloud Forest map preview
MapCloud Forest
Winner
polomanino Odin · Elo 1263 +13
22:29 Match length
Defeated
NoizyFoxasz Demeter · Elo 1168 -13
63.3% win probability Pre-match · polomanino favored win probability 36.7%
Key momentsIn match order
First pressure
3:28 polomanino Hersir trained
Fastest Classical
4:13* polomanino Heimdall · estimated
Armory timing
9:23 NoizyFoxasz Armory
First extra TC
10:07 polomanino Town Center
Fastest Heroic
12:08* NoizyFoxasz Hestia · estimated
Fortress timing
12:36 NoizyFoxasz Fortress
Fastest Mythic
21:32* polomanino Baldr · estimated

polomanino

Odin · Blue
Win 1263 +13
EAPM
51.2
Favorite unit
Throwing Axeman
68 fielded
Total score
40,013
Military score
23,905
Economic score
11,425
Kills score
4,775
Units killed
174
Units lost
177
Buildings razed
19
Largest army
187
First expansion
10:07
Age path
HeimdallClassical · Research start 3:13
SkadiHeroic · Est. start 12:55
BaldrMythic · Est. start 19:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Large army production187 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

NoizyFoxasz

Demeter · Red
Loss 1168 -13
EAPM
43.7
Favorite unit
Hoplite
65 fielded
Total score
16,161
Military score
5,632
Economic score
8,188
Kills score
2,363
Units killed
86
Units lost
174
Buildings razed
6
Largest army
129
First expansion
19:36
Age path
PanClassical · Est. start 3:16
HestiaHeroic · Est. start 10:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Large army production129 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

polomanino

Army · 187

Units

Throwing Axeman68
Raiding Cavalry46
Jarl16
Berserk12
Godi10
Hersir10
Huskarl10
Einheri7
Frost Giant4
Portable Ram4
Buildings 10 types
House24
Wall9
Ox Cart Building7
Farm5
Longhouse4
Town Center4
Great Hall3
Armory1
Hill Fort1
Temple1
God powers 4 invoked
Frost1
Great Hunt1
Ragnarok1
Undermine1

NoizyFoxasz

Army · 129

Units

Hoplite65
Hypaspist27
Toxotes15
Hamadryad5
Lykaon Villager4
Orpheus4
Iolaus3
Peltast3
Petrobolos2
Icarus1
Buildings 12 types
House15
Farm13
Wall12
Storehouse8
Granary4
Military Academy4
Temple3
Armory2
Fortress2
Sentry Tower2
Archery Range1
Town Center1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1