Replay-derived match flow, timings, and composition.

Advanced match analysis

King Roar vs KilluaZoldyc

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2940
Duration
20:43
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Defeated
King Roar Ra · Elo 1008 -15
20:43 Match length
Winner
KilluaZoldyc Shennong · Elo 1064 +15
42.0% win probability Pre-match · KilluaZoldyc favored win probability 58.0%
Key momentsIn match order
Fastest Classical
4:10* KilluaZoldyc Chiyou · estimated
First pressure
4:48 King Roar Barracks
Armory timing
4:54 King Roar Armory
Fastest Heroic
7:39* King Roar Sobek · estimated
First extra TC
7:52 KilluaZoldyc Town Center
Fortress timing
8:26 King Roar Migdol Stronghold
Fastest Mythic
16:19* KilluaZoldyc Huangdi · estimated

King Roar

Ra · Cyan
Loss 1008 -15
EAPM
43.2
Favorite unit
Camel Rider
27 fielded
Largest army
69
First expansion
—
Age path
BastClassical · Est. start 3:36
SobekHeroic · Est. start 6:24
OsirisMythic · Est. start 16:03
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling7 wall build events
No post-game awards

KilluaZoldyc

Shennong · Red
Win 1064 +15
EAPM
33.4
Favorite unit
Ge Halberdier
29 fielded
Largest army
84
First expansion
7:52
Age path
ChiyouClassical · Research start 3:10
RushouHeroic · Est. start 11:46
HuangdiMythic · Research start 14:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

King Roar

Army · 69

Units

Camel Rider27
Chariot Archer21
War Elephant10
Petsuchos8
Axeman3
Buildings 15 types
Farm27
House17
Obelisk13
Granary8
Wall7
Mining Camp4
Migdol Stronghold2
Temple2
Armory1
Barracks1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Eclipse1
Locust Swarm1
Rain1
Son Of Osiris1

KilluaZoldyc

Army · 84

Units

Ge Halberdier29
Dao Swordsman23
Wuzu Javelineer16
Pioneer5
White Horse Cavalry4
Sage3
Axe Cart2
Hun Dun1
Wen Zhong1
Buildings 11 types
Farm33
House18
Silo7
Military Camp5
Wall4
Armory2
Imperial Academy2
Baolei1
Machine Workshop1
Temple1
Town Center1
God powers 4 invoked
Prosperous Seeds2
Venom Beast1
Yinglongs Wrath1