Replay-derived match flow, timings, and composition.

Advanced match analysis

david torices vs npzinos

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
20328
Duration
12:57
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Winner
david torices Susanoo · Elo 1020 +1
12:57 Match length
Defeated
npzinos Zeus · Elo 315 -1
98.3% win probability Pre-match · david torices favored win probability 1.7%
Key momentsIn match order
Fastest Classical
4:22* david torices Minakatatomi · estimated
First pressure
6:00 npzinos Stable
First extra TC
7:14 npzinos Town Center
Armory timing
9:31 npzinos Armory

david torices

Susanoo · Purple
Win 1020 +1
EAPM
43.3
Favorite unit
Naginata Rider
13 fielded
Largest army
37
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:22
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling12 wall build events
No post-game awards

npzinos

Zeus · Red
Loss 315 -1
EAPM
11.4
Favorite unit
Toxotes
10 fielded
Largest army
29
First expansion
7:14
Age path
AthenaClassical · Research start 4:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

david torices

Army · 37

Units

Naginata Rider13
Onna Musha6
Kitsune4
Yari Spearman4
Yumi Archer4
Samurai3
Wanyudo3
Buildings 9 types
House13
Wall12
Watermill6
Dojo3
Shrine Japanese3
Stable Japanese2
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1

npzinos

Army · 29

Units

Toxotes10
Hippeus9
Hoplite5
Minotaur3
Heracles1
Jason1
Buildings 10 types
Farm8
House4
Military Academy4
Stable4
Archery Range3
Granary3
Temple2
Armory1
Storehouse1
Town Center1
God powers 3 invoked
Bolt2
Restoration1