Replay-derived match flow, timings, and composition.

Advanced match analysis

Plujag + Josh Hokit + 2221 vs felipeu2411 + Matew52 + slasernab

Queue
Ranked 3v3 Supremacy
Map
Ghost Lake
Map Seed
28518
Duration
26:40
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 1136
Plujag Huitzilopochtli · Elo 1095 -7
Josh Hokit Odin · Elo 1126 -8
2221 Zeus · Elo 1187 -11
26:40 Match length
Victory Team Elo 1321
felipeu2411 Shennong · Elo 1346 +8
Matew52 Susanoo · Elo 1393 +6
slasernab Kronos · Elo 1223 +12
25.6% win probability Pre-match · felipeu2411 + Matew52 + slasernab favored win probability 74.4%
Key momentsIn match order
Fastest Classical
3:38* 2221 Athena · estimated
First pressure
4:56 Plujag Warrior Priest trained
First extra TC
5:51 2221 Town Center
Armory timing
8:14 felipeu2411 Armory
Market timing
8:34 Plujag Market
Fastest Heroic
10:35* felipeu2411 Nuba · estimated
Fortress timing
11:40 slasernab Palace
Fastest Mythic
20:36* Matew52 Watatsumi · estimated

Plujag

Huitzilopochtli · Blue · Team 1
Loss 1095 -7
EAPM
48.1
Favorite unit
Tequihua Archer
260 fielded
Largest army
418
First expansion
6:32
Age path
PatecatlClassical · Research start 4:54
ItzpapalotlHeroic · Research start 13:52
MictlantecutliMythic · Research start 19:06
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy3,100 total resource volume
Large army production418 military units
No post-game awards

felipeu2411

Shennong · Mint · Team 2
Win 1346 +8
EAPM
34.0
Favorite unit
Dao Swordsman
31 fielded
Largest army
154
First expansion
5:58
Age path
HoutuClassical · Research start 3:06
NubaHeroic · Research start 9:20
HuangdiMythic · Research start 19:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Large army production154 military units
No post-game awards

Josh Hokit

Odin · Yellow · Team 1
Loss 1126 -8
EAPM
26.0
Favorite unit
Jarl
34 fielded
Largest army
78
First expansion
10:53
Age path
FreyjaClassical · Est. start 4:42
SkadiHeroic · Est. start 11:16
TyrMythic · Research start 22:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling19 wall build events
No post-game awards

Matew52

Susanoo · Green · Team 2
Win 1393 +6
EAPM
49.3
Favorite unit
Samurai
38 fielded
Largest army
169
First expansion
8:38
Age path
Inari OkamiClassical · Research start 5:00
RaijinHeroic · Research start 11:58
WatatsumiMythic · Research start 18:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production169 military units
No post-game awards

2221

Zeus · Cyan · Team 1
Loss 1187 -11
EAPM
23.3
Favorite unit
Toxotes
28 fielded
Largest army
74
First expansion
5:51
Age path
AthenaClassical · Est. start 2:38
ApolloHeroic · Est. start 18:06
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy400 total resource volume
No post-game awards

slasernab

Kronos · Grey · Team 2
Win 1223 +12
EAPM
27.1
Favorite unit
Arcus
36 fielded
Largest army
154
First expansion
5:59
Age path
PrometheusClassical · Est. start 2:44
RheiaHeroic · Est. start 11:10
AtlasMythic · Est. start 18:40
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom6 expansion build events
Large army production154 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

Plujag

Bought

Food500

Sold

Wood2,600
Total player market volume3,100

felipeu2411

Bought

No buys

Sold

No sells

Total player market volume0

Josh Hokit

Bought

No buys

Sold

No sells

Total player market volume0

Matew52

Bought

No buys

Sold

No sells

Total player market volume0

2221

Bought

Food300
Wood100

Sold

No sells

Total player market volume400

slasernab

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Plujag

Army · 418

Units

Tequihua Archer260
Tlamanih Spearman111
Ocelotl Warrior23
Warrior Priest21
Shorn One3
Buildings 12 types
Farm41
House21
Calpulli20
War Hut12
Great Temple8
Nobles Hut3
Temple3
Town Center3
Armory2
Wall2
Market1
Village Center1
God powers 5 invoked
Volcano2
Agave Bloom1
Blood Pact1
Purge1

felipeu2411

Army · 154

Units

Dao Swordsman31
Fire Archer28
Pioneer21
Sage16
Chu Ko Nu15
Tiger Cavalry12
White Horse Cavalry10
Siege Crossbow7
Wuzu Javelineer6
Ge Halberdier4
Hun Dun1
Jiang Zi Ya1
Tao Tie1
Wen Zhong1
Buildings 10 types
Farm32
House16
Silo14
Town Center7
Machine Workshop5
Military Camp5
Baolei3
Armory1
Imperial Academy1
Temple1
God powers 8 invoked
Prosperous Seeds3
Drought Land2
Earth Wall1
Titan Gate1
Yinglongs Wrath1

Josh Hokit

Army · 78

Units

Jarl34
Throwing Axeman15
Hersir11
Berserk10
Raiding Cavalry5
Valkyrie3
Buildings 10 types
Farm39
Wall19
House16
Great Hall13
Longhouse7
Ox Cart Building4
Temple3
Armory1
Hill Fort1
Town Center1
God powers 2 invoked
Forest Fire1
Frost1

Matew52

Army · 169

Units

Samurai38
Yumi Horse Archer34
Kitsune31
Shinobi31
Yumi Archer12
Naginata Rider11
Bushi5
Onmyoji3
Daimyo2
Raiju1
Shinigami1
Buildings 12 types
Farm37
House25
Mining Camp Japanese11
Watermill10
Shrine Japanese6
Stable Japanese6
Castle5
Dojo5
Town Center5
Guardhouse3
Temple3
Armory1
God powers 10 invoked
Kusanagi3
Swampland3
Thunder Burst3
Dragon Typhoon1

2221

Army · 74

Units

Toxotes28
Hoplite17
Hippeus13
Minotaur7
Jason5
Heracles4
Buildings 14 types
Farm22
House19
Wall14
Military Academy8
Storehouse6
Granary4
Archery Range3
Stable3
Market2
Temple2
Town Center2
Armory1
Sentry Tower1
Village Center1
God powers 1 invoked
Bolt1

slasernab

Army · 154

Units

Arcus36
Fanatic35
Murmillo23
Contarius16
Cheiroballista14
Destroyer14
Turma7
Katapeltes4
Promethean4
Oracle1
Buildings 9 types
Farm27
Manor10
Palace6
Town Center6
Military Barracks4
Counter Barracks3
Economic Guild2
Armory1
Temple1
God powers 4 invoked
Deconstruction2
Traitor1
Valor1