Advanced match analysis
Plujag + Josh Hokit + 2221 vs felipeu2411 + Matew52 + slasernab
- Queue
- Ranked 3v3 Supremacy
- Map
- Ghost Lake
- Map Seed
- 28518
- Duration
- 26:40
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 1136
Plujag
Huitzilopochtli · Elo 1095 -7
Josh Hokit
Odin · Elo 1126 -8
2221
Zeus · Elo 1187 -11
26:40
Match length
Victory
Team Elo 1321
felipeu2411
Shennong · Elo 1346 +8
Matew52
Susanoo · Elo 1393 +6
slasernab
Kronos · Elo 1223 +12
25.6% win probability
Pre-match · felipeu2411 + Matew52 + slasernab favored
win probability 74.4%
Key momentsIn match order
Plujag
Huitzilopochtli · Blue · Team 1- EAPM
- 48.1
- Favorite unit
- Tequihua Archer 260 fielded
- Largest army
- 418
- First expansion
- 6:32
Age path
PatecatlClassical · Research start 4:54
ItzpapalotlHeroic · Research start 13:52
MictlantecutliMythic · Research start 19:06
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy3,100 total resource volume
Large army production418 military units
No post-game awards
felipeu2411
Shennong · Mint · Team 2- EAPM
- 34.0
- Favorite unit
- Dao Swordsman 31 fielded
- Largest army
- 154
- First expansion
- 5:58
Age path
HoutuClassical · Research start 3:06
NubaHeroic · Research start 9:20
HuangdiMythic · Research start 19:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Large army production154 military units
No post-game awards
Josh Hokit
Odin · Yellow · Team 1- EAPM
- 26.0
- Favorite unit
- Jarl 34 fielded
- Largest army
- 78
- First expansion
- 10:53
Age path
FreyjaClassical · Est. start 4:42
SkadiHeroic · Est. start 11:16
TyrMythic · Research start 22:33
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling19 wall build events
No post-game awards
Matew52
Susanoo · Green · Team 2- EAPM
- 49.3
- Favorite unit
- Samurai 38 fielded
- Largest army
- 169
- First expansion
- 8:38
Age path
Inari OkamiClassical · Research start 5:00
RaijinHeroic · Research start 11:58
WatatsumiMythic · Research start 18:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production169 military units
No post-game awards
2221
Zeus · Cyan · Team 1- EAPM
- 23.3
- Favorite unit
- Toxotes 28 fielded
- Largest army
- 74
- First expansion
- 5:51
Age path
AthenaClassical · Est. start 2:38
ApolloHeroic · Est. start 18:06
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy400 total resource volume
No post-game awards
slasernab
Kronos · Grey · Team 2- EAPM
- 27.1
- Favorite unit
- Arcus 36 fielded
- Largest army
- 154
- First expansion
- 5:59
Age path
PrometheusClassical · Est. start 2:44
RheiaHeroic · Est. start 11:10
AtlasMythic · Est. start 18:40
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom6 expansion build events
Large army production154 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,500 total volume›
Plujag
Bought
Sold
Total player market volume3,100
felipeu2411
Bought
No buys
Sold
No sells
Total player market volume0
Josh Hokit
Bought
No buys
Sold
No sells
Total player market volume0
Matew52
Bought
No buys
Sold
No sells
Total player market volume0
2221
Bought
Sold
No sells
Total player market volume400
slasernab
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.