Replay-derived match flow, timings, and composition.

Advanced match analysis

BurgundyBison vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
11954
Duration
23:52
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Winner
BurgundyBison Shennong · Elo 1189 +21
23:52 Match length
Defeated
fuppers Thor · Elo 1260 -21
39.9% win probability Pre-match · fuppers favored · Upset win probability 60.1%
Key momentsIn match order
First pressure
1:26 fuppers Hersir trained
Fastest Classical
3:58* BurgundyBison Chiyou · estimated
Armory timing
4:19 fuppers Dwarven Armory
First extra TC
6:59 fuppers Town Center
Fastest Heroic
14:26* BurgundyBison Rushou · estimated
Market timing
19:43 BurgundyBison Market

BurgundyBison

Shennong · Blue
Win 1189 +21
EAPM
35.0
Favorite unit
Dao Swordsman
112 fielded
Largest army
207
First expansion
13:03
Age path
ChiyouClassical · Research start 2:58
RushouHeroic · Est. start 13:11
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy2,100 total resource volume
Large army production207 military units
No post-game awards

fuppers

Thor · Red
Loss 1260 -21
EAPM
36.2
Favorite unit
Raiding Cavalry
106 fielded
Largest army
292
First expansion
6:59
Age path
FreyjaClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production292 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

BurgundyBison

Bought

No buys

Sold

Food1,500
Wood600
Total player market volume2,100

fuppers

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BurgundyBison

Army · 207

Units

Dao Swordsman112
Fire Archer85
Pioneer8
Zhu Que2
Buildings 11 types
Farm21
House16
Silo11
Wall6
Machine Workshop3
Military Camp3
Market2
Town Center2
Armory1
Baolei1
Temple1
God powers 6 invoked
Lightning Weapons2
Prosperous Seeds2
Blazing Prairie1
Venom Beast1

fuppers

Army · 292

Units

Raiding Cavalry106
Throwing Axeman88
Berserk50
Godi42
Hersir5
Valkyrie1
Buildings 9 types
Farm39
House33
Wall15
Longhouse13
Great Hall11
Ox Cart Building4
Town Center3
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.