Advanced match analysis
BurgundyBison vs fuppers
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 11954
- Duration
- 23:52
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
BurgundyBison
Shennong · Elo 1189 +21
23:52
Match length
Defeated
fuppers
Thor · Elo 1260 -21
39.9% win probability
Pre-match · fuppers favored · Upset
win probability 60.1%
Key momentsIn match order
BurgundyBison
Shennong · Blue- EAPM
- 35.0
- Favorite unit
- Dao Swordsman 112 fielded
- Largest army
- 207
- First expansion
- 13:03
Age path
ChiyouClassical · Research start 2:58
RushouHeroic · Est. start 13:11
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy2,100 total resource volume
Large army production207 military units
No post-game awards
fuppers
Thor · Red- EAPM
- 36.2
- Favorite unit
- Raiding Cavalry 106 fielded
- Largest army
- 292
- First expansion
- 6:59
Age path
FreyjaClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production292 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
BurgundyBison
Bought
No buys
Sold
Total player market volume2,100
fuppers
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
BurgundyBison
Army · 207Units
Buildings ›11 types
God powers ›6 invoked
Blazing Prairie1fuppers
Army · 292Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.