Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Kiluminati vs Zuccolo

Queue
Custom
Map
Mirage Recalibrated
Map Seed
30392
Duration
33:10
Patch
19.17020
Played
· 22 hours ago
Mirage Recalibrated map preview
MapMirage Recalibrated
Winner
Kiluminati Zeus · Elo 974 +18
33:10 Match length
Defeated
Zuccolo Loki · Elo 976 -18
49.7% win probability Pre-match · Zuccolo favored · Upset win probability 50.3%
Key momentsIn match order
First pressure
3:50 Zuccolo Hersir trained
Fastest Classical
4:42* Kiluminati Athena · estimated
Market timing
4:55 Kiluminati Market
Armory timing
7:10 Kiluminati Armory
Fastest Heroic
8:10* Kiluminati Dionysus · estimated
First extra TC
13:46 Zuccolo Town Center
Fortress timing
17:09 Kiluminati Fortress
Fastest Mythic
21:56* Kiluminati Hera · estimated

Kiluminati

Zeus · Blue
Win 974 +18
EAPM
99.6
Favorite unit
Hoplite
192 fielded
Largest army
492
First expansion
18:04
Age path
AthenaClassical · Research start 3:42
DionysusHeroic · Research start 6:55
HeraMythic · Est. start 19:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling48 wall build events
Water commitment4 dock build events
Market economy4,500 total resource volume
Large army production492 military units
No post-game awards

Zuccolo

Loki · Red
Loss 976 -18
EAPM
59.5
Favorite unit
Throwing Axeman
178 fielded
Largest army
555
First expansion
13:46
Age path
HeimdallClassical · Research start 3:49
NjordHeroic · Est. start 9:23
HelMythic · Est. start 21:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling11 wall build events
Water commitment5 dock build events
Market economy5,000 total resource volume
Large army production555 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,500 total volume

Kiluminati

Bought

Food400
Wood1,100

Sold

Food900
Wood2,100
Total player market volume4,500

Zuccolo

Bought

No buys

Sold

Food1,000
Wood4,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiluminati

Army · 492

Units

Hoplite192
Peltast110
Toxotes66
Hypaspist54
Medusa26
Helepolis10
Heracles6
Hydra6
Jason6
Trireme5
Odysseus4
Bellerophon3
Juggernaut3
Petrobolos1
Buildings 15 types
Wall48
Farm35
House19
Storehouse17
Military Academy9
Archery Range8
Market7
Town Center6
Granary5
Dock4
Fortress4
Sentry Tower2
Temple2
Armory1
Village Center1
God powers 5 invoked
Restoration2
Bolt1
Bronze1
Lightning Storm1

Zuccolo

Army · 555

Units

Throwing Axeman178
Jarl130
Berserk91
Godi80
Hersir20
Huskarl17
Raiding Cavalry15
Mountain Giant8
Dreki5
Einheri4
Longboat4
Ballista2
Fire Giant1
Buildings 13 types
House32
Farm21
Longhouse12
Wall11
Ox Cart Building9
Great Hall7
Dock5
Market4
Town Center4
Hill Fort3
Temple2
Armory1
Village Center1
God powers 6 invoked
Undermine2
Walking Woods2
Nidhogg1
Spy1