Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Miniyeti67 vs Narcotic

Queue
Custom
Map
Steppe
Map Seed
3861
Duration
16:14
Patch
19.17020
Played
· 1 day ago
Steppe map preview
MapSteppe
Defeated
Miniyeti67 Oranos · Elo 1058 -20
16:14 Match length
Winner
Narcotic Susanoo · Elo 1002 +20
58.0% win probability Pre-match · Miniyeti67 favored · Upset win probability 42.0%
Key momentsIn match order
First pressure
3:02 Miniyeti67 Military Barracks
Fastest Classical
3:15* Miniyeti67 Prometheus · estimated
Market timing
7:11 Miniyeti67 Market
Fastest Heroic
10:04* Miniyeti67 Hyperion · estimated
Armory timing
12:02 Narcotic Armory

Miniyeti67

Oranos · Blue
Loss 1058 -20
EAPM
93.9
Favorite unit
Katapeltes
23 fielded
Largest army
64
First expansion
—
Age path
PrometheusClassical · Est. start 2:15
HyperionHeroic · Est. start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
No post-game awards

Narcotic

Susanoo · Red
Win 1002 +20
EAPM
96.9
Favorite unit
Naginata Rider
31 fielded
Largest army
158
First expansion
—
Age path
MinakatatomiClassical · Research start 3:18
RaijinHeroic · Est. start 13:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production158 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Miniyeti67

Bought

Food500

Sold

Food200
Wood300
Total player market volume1,000

Narcotic

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Miniyeti67

Army · 64

Units

Katapeltes23
Satyr12
Turma9
Murmillo5
Cheiroballista4
Contarius4
Oracle4
Promethean3
Buildings 9 types
Manor6
Wall5
Military Barracks4
Sky Passage3
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers 8 invoked
Valor6
Chaos1
Shockwave1

Narcotic

Army · 158

Units

Naginata Rider31
Samurai30
Yumi Horse Archer25
Kitsune21
Shinobi20
Yumi Archer17
Onna Musha8
Bushi4
Wanyudo2
Buildings 9 types
House16
Watermill6
Shrine Japanese4
Dojo3
Stable Japanese3
Mining Camp Japanese2
Armory1
Guardhouse1
Temple1
God powers 5 invoked
Kusanagi2
Shrine Of The Hunt2
Thunder Burst1