Advanced match analysis
Miniyeti67 vs Narcotic
- Queue
- Custom
- Map
- Giza
- Map Seed
- 9777
- Duration
- 23:30
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Miniyeti67
Fuxi · Elo 1078 +13
23:30
Match length
Defeated
Narcotic
Tsukuyomi · Elo 982 -13
63.5% win probability
Pre-match · Miniyeti67 favored
win probability 36.5%
Key momentsIn match order
Miniyeti67
Fuxi · Blue- EAPM
- 112.9
- Favorite unit
- White Horse Cavalry 56 fielded
- Largest army
- 135
- First expansion
- 4:09
Age path
ChiyouClassical · Research start 2:23
GoumangHeroic · Est. start 8:51
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy7,800 total resource volume
Large army production135 military units
No post-game awards
Narcotic
Tsukuyomi · Red- EAPM
- 104.6
- Favorite unit
- Yumi Horse Archer 369 fielded
- Largest army
- 586
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 3:03
HachimanHeroic · Research start 7:13
OkuninushiMythic · Est. start 18:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy4,700 total resource volume
Large army production586 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 12,500 total volume›
Miniyeti67
Bought
Sold
Total player market volume7,800
Narcotic
Bought
Sold
Total player market volume4,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.