Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Miniyeti67 vs Narcotic

Queue
Custom
Map
Giza
Map Seed
9777
Duration
23:30
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Winner
Miniyeti67 Fuxi · Elo 1078 +13
23:30 Match length
Defeated
Narcotic Tsukuyomi · Elo 982 -13
63.5% win probability Pre-match · Miniyeti67 favored win probability 36.5%
Key momentsIn match order
First pressure
3:23 Narcotic Stable Japanese
Fastest Classical
3:23* Miniyeti67 Chiyou · estimated
First extra TC
4:09 Miniyeti67 Town Center
Armory timing
6:05 Narcotic Armory
Market timing
7:21 Miniyeti67 Market
Fastest Heroic
8:09* Narcotic Hachiman · estimated
Fortress timing
15:51 Narcotic Castle
Fastest Mythic
19:38* Narcotic Okuninushi · estimated

Miniyeti67

Fuxi · Blue
Win 1078 +13
EAPM
112.9
Favorite unit
White Horse Cavalry
56 fielded
Largest army
135
First expansion
4:09
Age path
ChiyouClassical · Research start 2:23
GoumangHeroic · Est. start 8:51
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy7,800 total resource volume
Large army production135 military units
No post-game awards

Narcotic

Tsukuyomi · Red
Loss 982 -13
EAPM
104.6
Favorite unit
Yumi Horse Archer
369 fielded
Largest army
586
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:03
HachimanHeroic · Research start 7:13
OkuninushiMythic · Est. start 18:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy4,700 total resource volume
Large army production586 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,500 total volume

Miniyeti67

Bought

Food300
Wood300

Sold

Food1,200
Wood6,000
Total player market volume7,800

Narcotic

Bought

Wood300

Sold

Food900
Wood3,500
Total player market volume4,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Miniyeti67

Army · 135

Units

White Horse Cavalry56
Tiger Cavalry37
Wuzu Javelineer29
Ge Halberdier9
Jiang Zi Ya1
Nezha Child1
Pioneer1
Sage1
Buildings 12 types
Farm57
House18
Silo15
Wall14
Military Camp12
Baolei9
Imperial Academy2
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers 5 invoked
Forest Protection2
Lightning Weapons1
The Peach Blossom Spring1
Yinglongs Wrath1

Narcotic

Army · 586

Units

Yumi Horse Archer369
Naginata Rider198
Daimyo16
Kitsune2
Bushi1
Buildings 10 types
House16
Watermill8
Stable Japanese5
Mining Camp Japanese4
Shrine Japanese4
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1