Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Kiber vs Defiance

Queue
Custom
Map
Giza Recalibrated
Map Seed
10864
Duration
16:27
Patch
19.17020
Played
· 1 day ago
Giza Recalibrated map preview
MapGiza Recalibrated
Defeated
Kiber Thor · Elo 988 -15
16:27 Match length
Winner
Defiance Gaia · Elo 1043 +15
42.2% win probability Pre-match · Defiance favored win probability 57.8%
Key momentsIn match order
First pressure
1:18 Kiber Hersir trained
Fastest Classical
4:11* Kiber Freyja · estimated
Armory timing
4:20 Kiber Dwarven Armory
Fastest Heroic
12:08* Kiber Skadi · estimated
Fortress timing
12:23 Kiber Hill Fort
First extra TC
15:18 Defiance Town Center

Kiber

Thor · Blue
Loss 988 -15
EAPM
86.6
Favorite unit
Throwing Axeman
54 fielded
Largest army
144
First expansion
15:46
Age path
FreyjaClassical · Research start 3:11
SkadiHeroic · Research start 10:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling40 wall build events
Large army production144 military units
No post-game awards

Defiance

Gaia · Red
Win 1043 +15
EAPM
75.0
Favorite unit
Murmillo
48 fielded
Largest army
67
First expansion
15:18
Age path
OceanusClassical · Est. start 3:21
RheiaHeroic · Est. start 12:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiber

Army · 144

Units

Throwing Axeman54
Berserk44
Huskarl34
Hersir8
Valkyrie3
Frost Giant1
Buildings 10 types
Wall40
House17
Longhouse10
Ox Cart Building5
Farm4
Hill Fort2
Dwarven Armory1
Great Hall1
Temple1
Town Center1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

Defiance

Army · 67

Units

Murmillo48
Cheiroballista12
Oracle4
Caladria3
Buildings 8 types
Farm8
Manor8
Economic Guild3
Military Barracks3
Armory2
Counter Barracks2
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Carnivora1
Traitor1