Advanced match analysis
HR vs NeymarMD
- Queue
- Custom
- Map
- Mirage
- Map Seed
- 11787
- Duration
- 26:42
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
HR
Gaia · Elo 1100 +10
26:42
Match length
Defeated
NeymarMD
Tezcatlipoca · Elo 955 -10
69.7% win probability
Pre-match · HR favored
win probability 30.3%
Key momentsIn match order
HR
Gaia · Blue- EAPM
- 68.2
- Favorite unit
- Contarius 115 fielded
- Largest army
- 356
- First expansion
- 11:05
Age path
OceanusClassical · Research start 3:42
RheiaHeroic · Research start 10:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment2 dock build events
Market economy2,300 total resource volume
Large army production356 military units
No post-game awards
NeymarMD
Tezcatlipoca · Red- EAPM
- 88.2
- Favorite unit
- Shorn One 80 fielded
- Largest army
- 222
- First expansion
- 16:49
Age path
MalinalxochitlClassical · Research start 4:20
CoyolxauhquiHeroic · Est. start 7:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
Water commitment1 dock build events
Market economy1,800 total resource volume
Large army production222 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
HR
Bought
Sold
Total player market volume2,300
NeymarMD
Bought
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.