Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

HR vs NeymarMD

Queue
Custom
Map
Elysium
Map Seed
18481
Duration
13:45
Patch
19.17020
Played
· 1 day ago
Elysium map preview
MapElysium
Winner
HR Zeus · Elo 1090 +11
13:45 Match length
Defeated
NeymarMD Tsukuyomi · Elo 965 -11
67.3% win probability Pre-match · HR favored win probability 32.7%
Key momentsIn match order
Fastest Classical
3:18* HR Athena · estimated
First pressure
4:04 HR Military Academy
Armory timing
11:24 NeymarMD Armory
Market timing
12:01 NeymarMD Market

HR

Zeus · Blue
Win 1090 +11
EAPM
64.6
Favorite unit
Hoplite
41 fielded
Largest army
72
First expansion
—
Age path
AthenaClassical · Research start 2:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

NeymarMD

Tsukuyomi · Red
Loss 965 -11
EAPM
95.7
Favorite unit
Naginata Rider
15 fielded
Largest army
49
First expansion
—
Age path
Inari OkamiClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

HR

Bought

No buys

Sold

No sells

Total player market volume0

NeymarMD

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HR

Army · 72

Units

Hoplite41
Hippeus29
Heracles1
Jason1
Buildings 8 types
House16
Granary7
Storehouse4
Stable3
Wall3
Military Academy2
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1

NeymarMD

Army · 49

Units

Naginata Rider15
Yumi Archer12
Samurai8
Bushi7
Yari Spearman6
Onna Musha1
Buildings 12 types
Wall19
House13
Watermill7
Farm4
Dojo2
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers 1 invoked
Swampland1