Advanced match analysis
[KeeN]_Grass vs [KeeN] motaba
- Queue
- Custom
- Map
- Steppe
- Map Seed
- 2572
- Duration
- 20:59
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
[KeeN]_Grass
Freyr · Elo 1151 +12
20:59
Match length
Defeated
[KeeN] motaba
Tezcatlipoca · Elo 1035 -12
66.1% win probability
Pre-match · [KeeN]_Grass favored
win probability 33.9%
Key momentsIn match order
[KeeN]_Grass
Freyr · Red- EAPM
- 73.6
- Favorite unit
- Hersir 44 fielded
- Largest army
- 81
- First expansion
- 6:35
Age path
FreyjaClassical · Research start 4:00
AegirHeroic · Est. start 11:39
HelMythic · Est. start 16:32
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy2,500 total resource volume
Large army production81 military units
No post-game awards
[KeeN] motaba
Tezcatlipoca · Blue- EAPM
- 94.4
- Favorite unit
- Tequihua Archer 36 fielded
- Largest army
- 94
- First expansion
- 14:33
Age path
MalinalxochitlClassical · Research start 3:40
CoyolxauhquiHeroic · Est. start 13:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy1,200 total resource volume
Large army production94 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,700 total volume›
[KeeN]_Grass
Bought
Sold
Total player market volume2,500
[KeeN] motaba
Bought
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.