Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

[KeeN]_Grass vs [KeeN] motaba

Queue
Custom
Map
Steppe
Map Seed
2572
Duration
20:59
Patch
19.17020
Played
· 1 day ago
Steppe map preview
MapSteppe
Winner
[KeeN]_Grass Freyr · Elo 1151 +12
20:59 Match length
Defeated
[KeeN] motaba Tezcatlipoca · Elo 1035 -12
66.1% win probability Pre-match · [KeeN]_Grass favored win probability 33.9%
Key momentsIn match order
First pressure
3:31 [KeeN]_Grass Hersir trained
Fastest Classical
4:40* [KeeN] motaba Malinalxochitl · estimated
First extra TC
6:35 [KeeN]_Grass Town Center
Market timing
8:30 [KeeN]_Grass Market
Armory timing
10:10 [KeeN]_Grass Armory
Fastest Heroic
12:54* [KeeN]_Grass Aegir · estimated
Fortress timing
13:55 [KeeN]_Grass Hill Fort
Fastest Mythic
18:32* [KeeN]_Grass Hel · estimated

[KeeN]_Grass

Freyr · Red
Win 1151 +12
EAPM
73.6
Favorite unit
Hersir
44 fielded
Largest army
81
First expansion
6:35
Age path
FreyjaClassical · Research start 4:00
AegirHeroic · Est. start 11:39
HelMythic · Est. start 16:32
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy2,500 total resource volume
Large army production81 military units
No post-game awards

[KeeN] motaba

Tezcatlipoca · Blue
Loss 1035 -12
EAPM
94.4
Favorite unit
Tequihua Archer
36 fielded
Largest army
94
First expansion
14:33
Age path
MalinalxochitlClassical · Research start 3:40
CoyolxauhquiHeroic · Est. start 13:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Market economy1,200 total resource volume
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

[KeeN]_Grass

Bought

Food500

Sold

Food600
Wood1,400
Total player market volume2,500

[KeeN] motaba

Bought

Wood100

Sold

Food500
Wood600
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 81

Units

Hersir44
Portable Ram14
Berserk8
Valkyrie5
Huskarl4
Raiding Cavalry3
Throwing Axeman3
Buildings 11 types
House27
Farm19
Wall18
Great Hall8
Hill Fort7
Longhouse7
Ox Cart Building6
Town Center3
Armory2
Market1
Temple1
God powers 4 invoked
Forest Fire1
Gullinbursti1
Nidhogg1
Tempest1

[KeeN] motaba

Army · 94

Units

Tequihua Archer36
Warrior Priest20
Tlamanih Spearman12
Shorn One11
Jaguar Rider9
Ocelotl Warrior6
Buildings 13 types
Farm29
Calpulli16
House14
Nobles Hut8
Wall8
Spike Trap7
Smoke Trap4
Temple3
Great Temple2
Armory1
Market1
Town Center1
War Hut1
God powers 2 invoked
Infestation1
Obsidian Mirror1