Advanced match analysis
[KeeN]_Grass vs [KeeN] motaba
- Queue
- Unclassified
- Map
- Savannah
- Map Seed
- 25618
- Duration
- 19:20
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
[KeeN]_Grass
Loki · Elo —
19:20
Match length
Defeated
[KeeN] motaba
Tsukuyomi · Elo —
Key momentsIn match order
[KeeN]_Grass
Loki · Red- EAPM
- 76.7
- Favorite unit
- Hersir 44 fielded
- Largest army
- 95
- First expansion
- 12:29
Age path
ForsetiClassical · Research start 3:16
BragiHeroic · Research start 8:21
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Market economy1,400 total resource volume
Large army production95 military units
No post-game awards
[KeeN] motaba
Tsukuyomi · Blue- EAPM
- 97.8
- Favorite unit
- Yumi Horse Archer 27 fielded
- Largest army
- 71
- First expansion
- —
Age path
Inari OkamiClassical · Research start 2:41
HachimanHeroic · Research start 15:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy2,600 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,000 total volume›
[KeeN]_Grass
Bought
Sold
Total player market volume1,400
[KeeN] motaba
Bought
Sold
Total player market volume2,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.