Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

[KeeN]_Grass vs [KeeN] motaba

Queue
Unclassified
Map
Savannah
Map Seed
25618
Duration
19:20
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Winner
[KeeN]_Grass Loki · Elo —
19:20 Match length
Defeated
[KeeN] motaba Tsukuyomi · Elo —
Key momentsIn match order
First pressure
3:21 [KeeN]_Grass Hersir trained
Fastest Classical
3:26* [KeeN] motaba Inari Okami · estimated
Market timing
8:00 [KeeN]_Grass Market
Armory timing
8:37 [KeeN] motaba Armory
Fastest Heroic
9:36* [KeeN]_Grass Bragi · estimated
First extra TC
12:29 [KeeN]_Grass Town Center
Fortress timing
14:11 [KeeN]_Grass Hill Fort

[KeeN]_Grass

Loki · Red
Win —
EAPM
76.7
Favorite unit
Hersir
44 fielded
Largest army
95
First expansion
12:29
Age path
ForsetiClassical · Research start 3:16
BragiHeroic · Research start 8:21
HelMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
Market economy1,400 total resource volume
Large army production95 military units
No post-game awards

[KeeN] motaba

Tsukuyomi · Blue
Loss —
EAPM
97.8
Favorite unit
Yumi Horse Archer
27 fielded
Largest army
71
First expansion
—
Age path
Inari OkamiClassical · Research start 2:41
HachimanHeroic · Research start 15:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy2,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

[KeeN]_Grass

Bought

Food200
Wood300

Sold

Food800
Wood100
Total player market volume1,400

[KeeN] motaba

Bought

Food200

Sold

Food400
Wood2,000
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 95

Units

Hersir44
Berserk22
Huskarl18
Battle Boar5
Throwing Axeman5
Portable Ram1
Buildings 11 types
Wall28
House20
Farm8
Ox Cart Building8
Hill Fort5
Longhouse5
Town Center4
Great Hall2
Armory1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

[KeeN] motaba

Army · 71

Units

Yumi Horse Archer27
Naginata Rider18
Bushi14
Samurai7
Daimyo2
Kitsune2
Onna Musha1
Buildings 12 types
Wall20
Farm17
House17
Watermill12
Stable Japanese7
Mining Camp Japanese5
Shrine Japanese4
Armory3
Dojo3
Guardhouse2
Market1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1