Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Assem vs ChasingTheSun

Queue
Unclassified
Map
Mirage
Map Seed
10361
Duration
40:05
Patch
19.17020
Played
· 2 days ago
Mirage map preview
MapMirage
Winner
Assem Thor · Elo —
40:05 Match length
Defeated
ChasingTheSun Amaterasu · Elo —
Key momentsIn match order
First pressure
3:49 Assem Hersir trained
Fastest Classical
4:33* Assem Freyja · estimated
First extra TC
7:59 Assem Town Center
Armory timing
8:26 Assem Dwarven Armory
Market timing
9:54 ChasingTheSun Market
Fastest Heroic
11:11* Assem Bragi · estimated
Fortress timing
12:28 Assem Hill Fort
Fastest Mythic
16:34* Assem Tyr · estimated

Assem

Thor · Blue
Win —
EAPM
69.7
Favorite unit
Raiding Cavalry
175 fielded
Largest army
614
First expansion
7:59
Age path
FreyjaClassical · Est. start 3:33
BragiHeroic · Est. start 9:56
TyrMythic · Est. start 14:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling11 wall build events
Water commitment2 dock build events
Market economy19,000 total resource volume
Large army production614 military units
No post-game awards

ChasingTheSun

Amaterasu · Red
Loss —
EAPM
86.1
Favorite unit
Yumi Horse Archer
171 fielded
Largest army
434
First expansion
13:43
Age path
MinakatatomiClassical · Research start 3:38
HachimanHeroic · Research start 10:15
OkuninushiMythic · Est. start 16:44
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling103 wall build events
Water commitment5 dock build events
Market economy17,000 total resource volume
Large army production434 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 36,000 total volume

Assem

Bought

Food2,300
Wood1,800

Sold

Food2,300
Wood12,600
Total player market volume19,000

ChasingTheSun

Bought

Wood1,500

Sold

Food12,000
Wood3,500
Total player market volume17,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Assem

Army · 614

Units

Raiding Cavalry175
Berserk93
Throwing Axeman93
Huskarl80
Jarl51
Portable Ram39
Godi29
Hersir25
Ballista8
Hirdman8
Dragon Ship5
Dreki5
Battle Boar1
Longboat1
Valkyrie1
Buildings 13 types
Farm50
House20
Longhouse19
Great Hall12
Wall11
Hill Fort9
Sentry Tower8
Ox Cart Building7
Town Center5
Market3
Dock2
Dwarven Armory2
Temple1
God powers 8 invoked
Dwarven Mine3
Fimbulwinter2
Flaming Weapons1
Forest Fire1
Titan Gate1

ChasingTheSun

Army · 434

Units

Yumi Horse Archer171
Naginata Rider74
Yari Spearman61
Samurai29
Onmyoji20
Onna Musha17
Bushi16
Yumi Archer15
Daimyo9
Oyumi6
Onmoraki5
Junkozosen3
Wasen3
Ramming Wasen2
Umibozu2
Tengu1
Buildings 16 types
Wall103
House50
Farm18
Watermill15
Dojo14
Stable Japanese13
Sentry Tower11
Shrine Japanese9
Castle5
Dock5
Mining Camp Japanese5
Town Center5
Guardhouse4
Armory3
Market3
Temple1
God powers 8 invoked
Solar Shield3
Shogun2
Shrine Of The Hunt2
Sacred Gate1