Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Miniyeti67 vs Einherjb

Queue
Custom
Map
Mirage
Map Seed
14550
Duration
15:43
Patch
19.17020
Played
· 2 days ago
Mirage map preview
MapMirage
Winner
Miniyeti67 Tsukuyomi · Elo 1050 +17
15:43 Match length
Defeated
Einherjb Loki · Elo 1031 -17
52.7% win probability Pre-match · Miniyeti67 favored win probability 47.3%
Key momentsIn match order
First pressure
4:22 Einherjb Hersir trained
Fastest Classical
4:57* Miniyeti67 Inari Okami · estimated
Armory timing
5:52 Einherjb Armory
First extra TC
5:57 Miniyeti67 Town Center
Market timing
7:23 Miniyeti67 Market
Fastest Heroic
8:37* Einherjb Bragi · estimated
Fortress timing
9:50 Einherjb Hill Fort

Miniyeti67

Tsukuyomi · Blue
Win 1050 +17
EAPM
74.9
Favorite unit
Naginata Rider
35 fielded
Largest army
71
First expansion
5:57
Age path
Inari OkamiClassical · Research start 4:12
HachimanHeroic · Est. start 8:07
OkuninushiMythic · Timing unavailable
Opening read
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Water commitment1 dock build events
Market economy1,200 total resource volume
No post-game awards

Einherjb

Loki · Red
Loss 1031 -17
EAPM
42.9
Favorite unit
Hirdman
30 fielded
Largest army
79
First expansion
13:20
Age path
HeimdallClassical · Research start 4:18
BragiHeroic · Est. start 7:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling16 wall build events
Water commitment4 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Miniyeti67

Bought

Food200
Wood600

Sold

Food400
Total player market volume1,200

Einherjb

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Miniyeti67

Army · 71

Units

Naginata Rider35
Yumi Horse Archer29
Tengu4
Bushi1
Daimyo1
Oyumi1
Buildings 14 types
Wall19
House16
Watermill6
Castle5
Stable Japanese4
Dojo3
Mining Camp Japanese3
Shrine Japanese3
Armory2
Town Center2
Dock1
Guardhouse1
Market1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Einherjb

Army · 79

Units

Hirdman30
Berserk20
Hersir14
Throwing Axeman5
Huskarl4
Dragon Ship3
Longboat2
Dreki1
Buildings 10 types
House24
Wall16
Longhouse6
Dock4
Great Hall4
Ox Cart Building3
Temple2
Armory1
Hill Fort1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1