Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Assem vs ChasingTheSun

Queue
Unclassified
Map
Giza
Map Seed
1465
Duration
29:07
Patch
19.17020
Played
· 2 days ago
Giza map preview
MapGiza
Defeated
Assem Odin · Elo —
29:07 Match length
Winner
ChasingTheSun Fuxi · Elo —
Key momentsIn match order
First pressure
2:11 Assem Hersir trained
Fastest Classical
3:28* ChasingTheSun Chiyou · estimated
First extra TC
8:21 Assem Town Center
Armory timing
8:22 ChasingTheSun Armory
Fastest Heroic
10:40* ChasingTheSun Goumang · estimated
Fortress timing
12:42 Assem Hill Fort
Market timing
13:50 Assem Market
Fastest Mythic
15:42* Assem Baldr · estimated

Assem

Odin · Blue
Loss —
EAPM
62.3
Favorite unit
Throwing Axeman
25 fielded
Largest army
66
First expansion
8:21
Age path
FreyjaClassical · Est. start 2:53
SkadiHeroic · Est. start 11:24
BaldrMythic · Est. start 13:42
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Market economy4,000 total resource volume
No post-game awards

ChasingTheSun

Fuxi · Red
Win —
EAPM
83.3
Favorite unit
Fire Archer
73 fielded
Largest army
211
First expansion
12:00
Age path
ChiyouClassical · Research start 2:28
GoumangHeroic · Research start 9:25
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling61 wall build events
Market economy900 total resource volume
Large army production211 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

Assem

Bought

Food300

Sold

Food1,200
Wood2,500
Total player market volume4,000

ChasingTheSun

Bought

Food500
Wood400

Sold

No sells

Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Assem

Army · 66

Units

Throwing Axeman25
Raiding Cavalry15
Berserk9
Hersir7
Portable Ram5
Godi3
Frost Giant1
Jarl1
Buildings 12 types
Wall33
House24
Farm13
Longhouse6
Ox Cart Building6
Great Hall3
Hill Fort3
Town Center2
Armory1
Market1
Temple1
Village Center1
God powers 5 invoked
Ragnarok2
Forest Fire1
Frost1
Great Hunt1

ChasingTheSun

Army · 211

Units

Fire Archer73
Tiger Cavalry67
White Horse Cavalry29
Ge Halberdier14
Axe Cart10
Pioneer8
Nezha4
Jiang Zi Ya2
Nezha Child2
Sage1
Yang Jian1
Buildings 12 types
Wall61
Farm46
Silo29
House19
Baolei10
Machine Workshop8
Town Center7
Imperial Academy4
Market4
Armory2
Military Camp1
Temple1
God powers 4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1