Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Assem vs ChasingTheSun

Queue
Unclassified
Map
Megalopolis
Map Seed
18843
Duration
24:44
Patch
19.17020
Played
· 2 days ago
Megalopolis map preview
MapMegalopolis
Defeated
Assem Freyr · Elo —
24:44 Match length
Winner
ChasingTheSun Nuwa · Elo —
Key momentsIn match order
Fastest Classical
3:41* ChasingTheSun Houtu · estimated
First pressure
3:46 Assem Hersir trained
First extra TC
4:06 ChasingTheSun Town Center
Armory timing
6:03 ChasingTheSun Armory
Fastest Heroic
9:38* ChasingTheSun Rushou · estimated
Market timing
12:24 Assem Market
Fortress timing
15:47 Assem Hill Fort
Fastest Mythic
18:47* Assem Hel · estimated

Assem

Freyr · Blue
Loss —
EAPM
68.6
Favorite unit
Huskarl
72 fielded
Largest army
258
First expansion
5:08
Age path
UllrClassical · Est. start 3:28
AegirHeroic · Est. start 8:33
HelMythic · Est. start 16:47
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Market economy8,300 total resource volume
Large army production258 military units
No post-game awards

ChasingTheSun

Nuwa · Red
Win —
EAPM
94.1
Favorite unit
Tiger Cavalry
371 fielded
Largest army
461
First expansion
4:06
Age path
HoutuClassical · Research start 2:41
RushouHeroic · Research start 8:23
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling29 wall build events
Water commitment1 dock build events
Large army production461 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,300 total volume

Assem

Bought

Food2,600
Wood300

Sold

Wood5,400
Total player market volume8,300

ChasingTheSun

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Assem

Army · 258

Units

Huskarl72
Godi39
Throwing Axeman35
Hirdman24
Berserk19
Raiding Cavalry18
Hersir16
Fire Giant14
Portable Ram10
Rock Giant9
Jarl2
Buildings 11 types
Farm31
Wall31
House24
Longhouse8
Ox Cart Building7
Great Hall5
Temple4
Town Center3
Armory2
Market2
Hill Fort1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Nidhogg1
Tempest1

ChasingTheSun

Army · 461

Units

Tiger Cavalry371
Pioneer36
White Horse Cavalry16
Fire Archer11
Axe Cart9
Qing Long6
Jiang Zi Ya4
Li Jing3
Chu Ko Nu2
Sage2
Dao Swordsman1
Buildings 13 types
Farm58
Wall29
Silo24
House19
Baolei7
Town Center4
Armory2
Machine Workshop2
Market2
Temple2
Dock1
Imperial Academy1
Military Camp1
God powers 4 invoked
Creation1
Earth Wall1
Great Flood1
Venom Beast1