Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

NOC | Mati vs Nito

Queue
Custom
Map
Elysium Recalibrated Ga Lan 2026
Map Seed
5480
Duration
14:52
Patch
19.17020
Played
· 2 days ago
Elysium Recalibrated Ga Lan 2026 map preview
MapElysium Recalibrated Ga Lan 2026
Winner
NOC | Mati Tsukuyomi · Elo 1054 +10
14:52 Match length
Defeated
Nito Shennong · Elo 900 -10
70.8% win probability Pre-match · NOC | Mati favored win probability 29.2%
Key momentsIn match order
Fastest Classical
4:18* NOC | Mati Inari Okami · estimated
First pressure
4:24 NOC | Mati Stable Japanese
Armory timing
6:30 NOC | Mati Armory
Fastest Heroic
9:16* NOC | Mati Hachiman · estimated
Market timing
9:30 Nito Market
Fortress timing
13:37 NOC | Mati Castle

NOC | Mati

Tsukuyomi · Blue
Win 1054 +10
EAPM
135.2
Favorite unit
Yumi Horse Archer
18 fielded
Largest army
48
First expansion
—
Age path
Inari OkamiClassical · Research start 3:33
HachimanHeroic · Est. start 8:20
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Nito

Shennong · Red
Loss 900 -10
EAPM
72.8
Favorite unit
Ge Halberdier
25 fielded
Largest army
64
First expansion
—
Age path
ChiyouClassical · Research start 3:25
RushouHeroic · Est. start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

NOC | Mati

Bought

No buys

Sold

No sells

Total player market volume0

Nito

Bought

Wood500

Sold

Food200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 48

Units

Yumi Horse Archer18
Naginata Rider8
Samurai7
Yari Spearman5
Bushi4
Daimyo2
Kitsune2
Tengu2
Buildings 11 types
House16
Watermill6
Shrine Japanese5
Stable Japanese3
Mining Camp Japanese2
Wall2
Armory1
Castle1
Dojo1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Nito

Army · 64

Units

Ge Halberdier25
Pioneer12
Wuzu Javelineer11
Fire Archer10
Dao Swordsman4
Jiang Zi Ya1
Ya Zi1
Buildings 11 types
House16
Silo6
Wall6
Farm2
Imperial Academy2
Machine Workshop2
Military Camp2
Armory1
Baolei1
Market1
Temple1
God powers 3 invoked
Lightning Weapons1
Prosperous Seeds1
Venom Beast1