Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

NOC | Mati vs Nito

Queue
Unclassified
Map
Tundra
Map Seed
10357
Duration
21:41
Patch
19.17020
Played
· 2 days ago
Tundra map preview
MapTundra
Winner
NOC | Mati Thor · Elo —
21:41 Match length
Defeated
Nito Odin · Elo —
Key momentsIn match order
First pressure
1:26 NOC | Mati Hersir trained
Fastest Classical
4:12* NOC | Mati Freyja · estimated
Armory timing
5:54 NOC | Mati Dwarven Armory
Market timing
11:44 Nito Market
Fastest Heroic
12:21* Nito Njord · estimated
Fortress timing
13:36 NOC | Mati Hill Fort
First extra TC
15:23 NOC | Mati Town Center

NOC | Mati

Thor · Blue
Win —
EAPM
136.8
Favorite unit
Jarl
34 fielded
Largest army
109
First expansion
15:23
Age path
FreyjaClassical · Research start 3:12
SkadiHeroic · Est. start 11:46
BaldrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling52 wall build events
Large army production109 military units
No post-game awards

Nito

Odin · Red
Loss —
EAPM
74.8
Favorite unit
Raiding Cavalry
60 fielded
Largest army
107
First expansion
—
Age path
FreyjaClassical · Research start 3:14
NjordHeroic · Est. start 11:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Market economy1,200 total resource volume
Large army production107 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

NOC | Mati

Bought

No buys

Sold

No sells

Total player market volume0

Nito

Bought

Food800

Sold

Wood400
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 109

Units

Jarl34
Throwing Axeman27
Raiding Cavalry20
Berserk11
Hersir5
Valkyrie4
Frost Giant3
Hirdman3
Godi2
Buildings 11 types
Wall52
House18
Farm9
Great Hall8
Longhouse8
Ox Cart Building6
Town Center4
Hill Fort2
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Dwarven Mine2
Forest Fire1
Frost1

Nito

Army · 107

Units

Raiding Cavalry60
Hersir33
Mountain Giant8
Valkyrie6
Buildings 10 types
House18
Wall13
Farm8
Great Hall4
Longhouse3
Ox Cart Building3
Armory2
Temple2
Hill Fort1
Market1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1