Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

NOC | Mati vs Nito

Queue
Unclassified
Map
Steppe
Map Seed
11941
Duration
16:38
Patch
19.17020
Played
· 2 days ago
Steppe map preview
MapSteppe
Winner
NOC | Mati Huitzilopochtli · Elo —
16:38 Match length
Defeated
Nito Amaterasu · Elo —
Key momentsIn match order
First pressure
3:55 NOC | Mati Warrior Priest trained
Fastest Classical
3:58* Nito Minakatatomi · estimated
Armory timing
8:17 NOC | Mati Armory
Fastest Heroic
11:02* NOC | Mati Coatlicue · estimated
First extra TC
16:24 NOC | Mati Town Center

NOC | Mati

Huitzilopochtli · Blue
Win —
EAPM
155.4
Favorite unit
Tlamanih Spearman
52 fielded
Largest army
133
First expansion
16:24
Age path
PatecatlClassical · Research start 3:49
CoatlicueHeroic · Est. start 9:47
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production133 military units
No post-game awards

Nito

Amaterasu · Red
Loss —
EAPM
83.1
Favorite unit
Naginata Rider
45 fielded
Largest army
81
First expansion
—
Age path
MinakatatomiClassical · Research start 2:58
RaijinHeroic · Est. start 11:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 133

Units

Tlamanih Spearman52
Eagle Warrior49
Warrior Priest15
Tequihua Archer12
Ocelotl Warrior4
Ayotochtli1
Buildings 8 types
House17
Calpulli6
Nobles Hut3
Spike Trap2
War Hut2
Armory1
Temple1
Town Center1
God powers 2 invoked
Agave Bloom1
Earth Monster1

Nito

Army · 81

Units

Naginata Rider45
Samurai25
Raiju4
Kitsune2
Onna Musha2
Shinobi2
Yari Spearman1
Buildings 9 types
House16
Watermill5
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Dojo2
Armory1
Guardhouse1
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1