Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

JohnArbiter vs Aces.HUSKSUPPE

Queue
Unclassified
Map
Sun Serpent Valley
Map Seed
32145
Duration
16:48
Patch
19.17020
Played
· 3 days ago
Sun Serpent Valley map preview
MapSun Serpent Valley
Defeated
JohnArbiter Amaterasu · Elo —
16:48 Match length
Winner
Aces.HUSKSUPPE Shennong · Elo —
Key momentsIn match order
Fastest Classical
3:53* JohnArbiter Minakatatomi · estimated
First pressure
4:33 JohnArbiter Stable Japanese
First extra TC
4:47 Aces.HUSKSUPPE Town Center
Armory timing
6:29 JohnArbiter Armory
Market timing
8:34 JohnArbiter Market
Fastest Heroic
11:49* Aces.HUSKSUPPE Rushou · estimated

JohnArbiter

Amaterasu · Blue
Loss —
EAPM
83.0
Favorite unit
Naginata Rider
20 fielded
Largest army
60
First expansion
14:28
Age path
MinakatatomiClassical · Research start 2:53
RaijinHeroic · Research start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy500 total resource volume
No post-game awards

Aces.HUSKSUPPE

Shennong · Red
Win —
EAPM
57.5
Favorite unit
Dao Swordsman
15 fielded
Largest army
50
First expansion
4:47
Age path
HoutuClassical · Research start 3:26
RushouHeroic · Research start 10:34
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

JohnArbiter

Bought

No buys

Sold

Food300
Wood200
Total player market volume500

Aces.HUSKSUPPE

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnArbiter

Army · 60

Units

Naginata Rider20
Samurai15
Shinobi8
Yumi Archer8
Onna Musha5
Bushi2
Yumi Horse Archer2
Buildings 12 types
House17
Watermill8
Shrine Japanese4
Mining Camp Japanese3
Stable Japanese3
Dojo2
Guardhouse2
Market2
Armory1
Farm1
Temple1
Town Center1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

Aces.HUSKSUPPE

Army · 50

Units

Dao Swordsman15
Fire Archer15
Ge Halberdier10
Sage5
Pioneer4
Jiang Zi Ya1
Buildings 12 types
House16
Silo16
Farm12
Military Camp8
Machine Workshop4
Town Center3
Wall3
Baolei2
Imperial Academy2
Temple2
Armory1
Market1
God powers 4 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1