Advanced match analysis
JohnArbiter vs Aces.HUSKSUPPE
- Queue
- Unclassified
- Map
- Steppe
- Map Seed
- 25959
- Duration
- 5:50
- Patch
- 19.17020
- Played
- · 3 days ago
Defeated
JohnArbiter
Loki · Elo —
5:50
Match length
Winner
Aces.HUSKSUPPE
Oranos · Elo —
Key momentsIn match order
JohnArbiter
Loki · Blue- EAPM
- 103.8
- Favorite unit
- Hersir 4 fielded
- Largest army
- 4
- First expansion
- —
Age path
ForsetiClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Aces.HUSKSUPPE
Oranos · Red- EAPM
- 59.2
- Favorite unit
- Caladria 2 fielded
- Largest army
- 4
- First expansion
- —
Age path
OceanusClassical · Est. start 2:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
JohnArbiter
Army · 4Units
Buildings ›2 types
God powers ›None invoked
No god powers recorded.