Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

JohnArbiter vs Aces.HUSKSUPPE

Queue
Unclassified
Map
Steppe
Map Seed
25959
Duration
5:50
Patch
19.17020
Played
· 3 days ago
Steppe map preview
MapSteppe
Defeated
JohnArbiter Loki · Elo —
5:50 Match length
Winner
Aces.HUSKSUPPE Oranos · Elo —
Key momentsIn match order
First pressure
1:51 JohnArbiter Hersir trained
Fastest Classical
3:31* Aces.HUSKSUPPE Oceanus · estimated

JohnArbiter

Loki · Blue
Loss —
EAPM
103.8
Favorite unit
Hersir
4 fielded
Largest army
4
First expansion
—
Age path
ForsetiClassical · Research start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Aces.HUSKSUPPE

Oranos · Red
Win —
EAPM
59.2
Favorite unit
Caladria
2 fielded
Largest army
4
First expansion
—
Age path
OceanusClassical · Est. start 2:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnArbiter

Army · 4

Units

Hersir4
Buildings 2 types
House3
Temple1
God powers None invoked

No god powers recorded.

Aces.HUSKSUPPE

Army · 4

Units

Caladria2
Cheiroballista2
Buildings 4 types
Manor2
Counter Barracks1
Military Barracks1
Temple1
God powers 1 invoked
Carnivora1