Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

DarthNox vs DerSuperSaiyajin

Queue
Custom
Map
Steppe
Map Seed
17645
Duration
11:50
Patch
19.17020
Played
· 5 days ago
Steppe map preview
MapSteppe
Defeated
DarthNox Tsukuyomi · Elo 982 -14
11:50 Match length
Winner
DerSuperSaiyajin Oranos · Elo 1062 +14
38.7% win probability Pre-match · DerSuperSaiyajin favored win probability 61.3%
Key momentsIn match order
Fastest Classical
3:45* DerSuperSaiyajin Oceanus · estimated
First pressure
3:52 DerSuperSaiyajin Military Barracks
Market timing
7:38 DarthNox Market
Armory timing
7:52 DerSuperSaiyajin Armory
Fastest Heroic
10:04* DarthNox Hachiman · estimated

DarthNox

Tsukuyomi · Blue
Loss 982 -14
EAPM
39.6
Favorite unit
Naginata Rider
9 fielded
Largest army
29
First expansion
—
Age path
Inari OkamiClassical · Research start 3:14
HachimanHeroic · Est. start 9:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

DerSuperSaiyajin

Oranos · Red
Win 1062 +14
EAPM
82.4
Favorite unit
Murmillo
18 fielded
Largest army
49
First expansion
—
Age path
OceanusClassical · Research start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DarthNox

Army · 29

Units

Naginata Rider9
Samurai8
Yumi Archer6
Bushi2
Yumi Horse Archer2
Daimyo1
Yari Spearman1
Buildings 10 types
House9
Watermill6
Dojo3
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Guardhouse1
Market1
Temple1
God powers 2 invoked
Shogun1
Swampland1

DerSuperSaiyajin

Army · 49

Units

Murmillo18
Katapeltes15
Turma8
Oracle4
Caladria3
Cheiroballista1
Buildings 7 types
Manor6
Sky Passage4
Military Barracks3
Counter Barracks2
Temple2
Wall2
Armory1
God powers 2 invoked
Carnivora1
Shockwave1