Advanced match analysis
Aces.TheRapl vs Edgecrusher
- Queue
- Unclassified
- Map
- Senjogahara
- Map Seed
- 7817
- Duration
- 19:26
- Patch
- 19.17020
- Played
- · 1 week ago
Winner
Aces.TheRapl
Hades · Elo —
19:26
Match length
Defeated
Edgecrusher
Gaia · Elo —
Key momentsIn match order
Aces.TheRapl
Hades · Blue- EAPM
- 80.0
- Favorite unit
- Hoplite 63 fielded
- Largest army
- 153
- First expansion
- 4:37
Age path
AthenaClassical · Research start 3:08
ApolloHeroic · Est. start 9:46
ArtemisMythic · Est. start 16:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy200 total resource volume
Large army production153 military units
No post-game awards
Edgecrusher
Gaia · Grey- EAPM
- 47.7
- Favorite unit
- Arcus 59 fielded
- Largest army
- 132
- First expansion
- 5:13
Age path
OceanusClassical · Est. start 3:47
RheiaHeroic · Est. start 9:16
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy1,100 total resource volume
Large army production132 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Aces.TheRapl
Bought
No buys
Sold
Total player market volume200
Edgecrusher
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.