Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.TheRapl vs Edgecrusher

Queue
Unclassified
Map
Senjogahara
Map Seed
7817
Duration
19:26
Patch
19.17020
Played
· 1 week ago
Senjogahara map preview
MapSenjogahara
Winner
Aces.TheRapl Hades · Elo —
19:26 Match length
Defeated
Edgecrusher Gaia · Elo —
Key momentsIn match order
Fastest Classical
4:08* Aces.TheRapl Athena · estimated
First extra TC
4:37 Aces.TheRapl Town Center
First pressure
5:10 Edgecrusher Military Barracks
Armory timing
7:46 Edgecrusher Armory
Market timing
8:30 Edgecrusher Market
Fastest Heroic
10:31* Edgecrusher Rheia · estimated
Fortress timing
11:00 Edgecrusher Palace
Fastest Mythic
18:13* Aces.TheRapl Artemis · estimated

Aces.TheRapl

Hades · Blue
Win —
EAPM
80.0
Favorite unit
Hoplite
63 fielded
Largest army
153
First expansion
4:37
Age path
AthenaClassical · Research start 3:08
ApolloHeroic · Est. start 9:46
ArtemisMythic · Est. start 16:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Market economy200 total resource volume
Large army production153 military units
No post-game awards

Edgecrusher

Gaia · Grey
Loss —
EAPM
47.7
Favorite unit
Arcus
59 fielded
Largest army
132
First expansion
5:13
Age path
OceanusClassical · Est. start 3:47
RheiaHeroic · Est. start 9:16
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy1,100 total resource volume
Large army production132 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Aces.TheRapl

Bought

No buys

Sold

Food200
Total player market volume200

Edgecrusher

Bought

Wood400

Sold

Food500
Wood200
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.TheRapl

Army · 153

Units

Hoplite63
Peltast42
Hypaspist33
Ajax11
Achilles3
Chiron1
Buildings 12 types
Farm32
House18
Wall15
Storehouse10
Granary7
Military Academy7
Archery Range5
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 4 invoked
Restoration2
Earthquake1
Underworld Passage1

Edgecrusher

Army · 132

Units

Arcus59
Turma29
Fanatic17
Murmillo14
Cheiroballista6
Oracle5
Caladria2
Buildings 11 types
Wall24
Manor11
Military Barracks10
Counter Barracks8
Palace5
Farm3
Economic Guild2
Market2
Town Center2
Armory1
Temple1
God powers 9 invoked
Gaia Forest6
Carnivora2
Traitor1