Advanced match analysis
Aces.TheRapl vs Edgecrusher
- Queue
- Unclassified
- Map
- Qinghai Lake
- Map Seed
- 29771
- Duration
- 18:35
- Patch
- 19.17020
- Played
- · 1 week ago
Winner
Aces.TheRapl
Zeus · Elo —
18:35
Match length
Defeated
Edgecrusher
Nuwa · Elo —
Key momentsIn match order
Aces.TheRapl
Zeus · Blue- EAPM
- 69.6
- Favorite unit
- Hoplite 64 fielded
- Largest army
- 115
- First expansion
- 6:47
Age path
AthenaClassical · Research start 3:57
ApolloHeroic · Est. start 10:41
HeraMythic · Est. start 14:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Market economy300 total resource volume
Large army production115 military units
No post-game awards
Edgecrusher
Nuwa · Grey- EAPM
- 42.4
- Favorite unit
- Dao Swordsman 40 fielded
- Largest army
- 107
- First expansion
- 4:48
Age path
HoutuClassical · Est. start 3:52
RushouHeroic · Est. start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Water commitment1 dock build events
Market economy200 total resource volume
Large army production107 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Aces.TheRapl
Bought
No buys
Sold
Total player market volume300
Edgecrusher
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.