Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.TheRapl vs Edgecrusher

Queue
Unclassified
Map
Qinghai Lake
Map Seed
29771
Duration
18:35
Patch
19.17020
Played
· 1 week ago
Qinghai Lake map preview
MapQinghai Lake
Winner
Aces.TheRapl Zeus · Elo —
18:35 Match length
Defeated
Edgecrusher Nuwa · Elo —
Key momentsIn match order
First extra TC
4:48 Edgecrusher Town Center
Fastest Classical
4:52* Edgecrusher Houtu · estimated
Armory timing
6:53 Edgecrusher Armory
First pressure
7:13 Aces.TheRapl Military Academy
Market timing
7:58 Edgecrusher Market
Fastest Heroic
9:38* Edgecrusher Rushou · estimated
Fortress timing
13:16 Aces.TheRapl Fortress
Fastest Mythic
16:23* Aces.TheRapl Hera · estimated

Aces.TheRapl

Zeus · Blue
Win —
EAPM
69.6
Favorite unit
Hoplite
64 fielded
Largest army
115
First expansion
6:47
Age path
AthenaClassical · Research start 3:57
ApolloHeroic · Est. start 10:41
HeraMythic · Est. start 14:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Market economy300 total resource volume
Large army production115 military units
No post-game awards

Edgecrusher

Nuwa · Grey
Loss —
EAPM
42.4
Favorite unit
Dao Swordsman
40 fielded
Largest army
107
First expansion
4:48
Age path
HoutuClassical · Est. start 3:52
RushouHeroic · Est. start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Water commitment1 dock build events
Market economy200 total resource volume
Large army production107 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Aces.TheRapl

Bought

No buys

Sold

Food300
Total player market volume300

Edgecrusher

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.TheRapl

Army · 115

Units

Hoplite64
Peltast28
Manticore9
Hypaspist6
Jason2
Juggernaut2
Bellerophon1
Heracles1
Pentekonter1
Trireme1
Buildings 13 types
House18
Storehouse14
Military Academy7
Archery Range5
Dock5
Granary4
Fortress3
Wall3
Town Center2
Armory1
Farm1
Market1
Temple1
God powers 2 invoked
Lightning Storm1
Underworld Passage1

Edgecrusher

Army · 107

Units

Dao Swordsman40
Fire Archer38
Chu Ko Nu17
Siege Crossbow5
Pioneer4
Jiang Zi Ya1
Lou Chuan1
Meng Chong1
Buildings 12 types
House40
Silo19
Wall11
Machine Workshop5
Military Camp4
Baolei3
Imperial Academy3
Town Center3
Armory2
Temple2
Dock1
Market1
God powers 4 invoked
Earth Wall2
Creation1
Venom Beast1