Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Kiber vs [KeeN] motaba

Queue
Unclassified
Map
Steppe
Map Seed
15592
Duration
26:41
Patch
19.17020
Played
· 1 week ago
Steppe map preview
MapSteppe
Winner
Kiber Susanoo · Elo —
26:41 Match length
Defeated
[KeeN] motaba Tezcatlipoca · Elo —
Key momentsIn match order
First pressure
4:24 [KeeN] motaba Warrior Priest trained
Fastest Classical
5:05* [KeeN] motaba Malinalxochitl · estimated
Armory timing
11:04 [KeeN] motaba Armory
Market timing
11:05 [KeeN] motaba Market
Fastest Heroic
13:50* [KeeN] motaba Coyolxauhqui · estimated
First extra TC
16:15 Kiber Town Center
Fortress timing
16:36 Kiber Castle
Fastest Mythic
26:07* Kiber Watatsumi · estimated

Kiber

Susanoo · Blue
Win —
EAPM
75.2
Favorite unit
Samurai
74 fielded
Largest army
192
First expansion
16:15
Age path
Inari OkamiClassical · Research start 4:16
RaijinHeroic · Est. start 16:27
WatatsumiMythic · Est. start 24:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Large army production192 military units
No post-game awards

[KeeN] motaba

Tezcatlipoca · Red
Loss —
EAPM
105.2
Favorite unit
Tlamanih Spearman
73 fielded
Largest army
216
First expansion
22:33
Age path
MalinalxochitlClassical · Research start 4:05
CoyolxauhquiHeroic · Est. start 12:34
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling41 wall build events
Market economy2,200 total resource volume
Large army production216 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Kiber

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN] motaba

Bought

Food1,000

Sold

Wood1,200
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiber

Army · 192

Units

Samurai74
Naginata Rider66
Kitsune24
Oyumi12
Yumi Horse Archer12
Raiju3
Jorogumo1
Buildings 14 types
Wall38
House19
Stable Japanese18
Watermill15
Farm11
Shrine Japanese8
Mining Camp Japanese6
Castle4
Dojo4
Town Center3
Armory1
Market1
Sentry Tower1
Temple1
God powers 6 invoked
Swampland2
Thunder Burst2
Dragon Typhoon1
Kusanagi1

[KeeN] motaba

Army · 216

Units

Tlamanih Spearman73
Jaguar Rider39
Shorn One39
Warrior Priest35
Tequihua Archer26
Maquizcoatl2
Otontin2
Buildings 12 types
Farm41
Wall41
House19
Calpulli17
Spike Trap8
Smoke Trap6
War Hut5
Great Temple4
Armory1
Market1
Temple1
Town Center1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Starfall1