Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Kiber vs [KeeN] motaba

Queue
Custom
Map
Mirage Recalibrated
Map Seed
1722
Duration
18:09
Patch
19.17020
Played
· 1 week ago
Mirage Recalibrated map preview
MapMirage Recalibrated
Winner
Kiber Odin · Elo 1021 +15
18:09 Match length
Defeated
[KeeN] motaba Nuwa · Elo 968 -15
57.6% win probability Pre-match · Kiber favored win probability 42.4%
Key momentsIn match order
First pressure
3:00 [KeeN] motaba Pioneer produced
Fastest Classical
4:46* [KeeN] motaba Houtu · estimated
First extra TC
6:16 Kiber Town Center
Armory timing
7:55 Kiber Armory
Market timing
9:40 [KeeN] motaba Market
Fastest Heroic
11:43* Kiber Skadi · estimated
Fortress timing
12:20 Kiber Hill Fort

Kiber

Odin · Blue
Win 1021 +15
EAPM
68.0
Favorite unit
Jarl
54 fielded
Largest army
151
First expansion
6:16
Age path
FreyjaClassical · Research start 4:24
SkadiHeroic · Est. start 10:28
BaldrMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling35 wall build events
Water commitment2 dock build events
Market economy2,000 total resource volume
Large army production151 military units
No post-game awards

[KeeN] motaba

Nuwa · Red
Loss 968 -15
EAPM
72.9
Favorite unit
Ge Halberdier
26 fielded
Largest army
90
First expansion
9:54
Age path
HoutuClassical · Research start 3:46
GoumangHeroic · Est. start 11:32
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Water commitment1 dock build events
Market economy2,400 total resource volume
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,400 total volume

Kiber

Bought

Food400

Sold

Food100
Wood1,500
Total player market volume2,000

[KeeN] motaba

Bought

Food1,400
Wood400

Sold

Food200
Wood400
Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiber

Army · 151

Units

Jarl54
Huskarl34
Berserk24
Portable Ram14
Throwing Axeman12
Hersir5
Frost Giant3
Raiding Cavalry2
Valkyrie2
Dreki1
Buildings 11 types
Wall35
House18
Longhouse11
Ox Cart Building8
Great Hall7
Hill Fort6
Town Center3
Dock2
Armory1
Market1
Temple1
God powers 2 invoked
Forest Fire1
Frost1

[KeeN] motaba

Army · 90

Units

Ge Halberdier26
Fire Archer24
Dao Swordsman19
Pioneer10
White Horse Cavalry6
Siege Crossbow4
Dou Jian1
Buildings 11 types
House32
Wall15
Silo13
Military Camp7
Baolei3
Machine Workshop3
Temple2
Armory1
Dock1
Market1
Town Center1
God powers 2 invoked
Earth Wall1
Forest Protection1