Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Kiber vs [KeeN] motaba

Queue
Custom
Map
Elysium Recalibrated
Map Seed
31875
Duration
21:30
Patch
19.17020
Played
· 1 week ago
Elysium Recalibrated map preview
MapElysium Recalibrated
Defeated
Kiber Zeus · Elo 1006 -19
21:30 Match length
Winner
[KeeN] motaba Oranos · Elo 983 +19
53.3% win probability Pre-match · Kiber favored · Upset win probability 46.7%
Key momentsIn match order
Fastest Classical
3:40* [KeeN] motaba Oceanus · estimated
First pressure
3:50 [KeeN] motaba Military Barracks
Armory timing
10:54 [KeeN] motaba Armory
Market timing
11:25 [KeeN] motaba Market
Fastest Heroic
13:40* [KeeN] motaba Hyperion · estimated
Fortress timing
17:18 [KeeN] motaba Palace
First extra TC
18:25 [KeeN] motaba Town Center

Kiber

Zeus · Blue
Loss 1006 -19
EAPM
77.0
Favorite unit
Hypaspist
54 fielded
Largest army
120
First expansion
—
Age path
AthenaClassical · Est. start 2:52
ApolloHeroic · Est. start 12:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling10 wall build events
Large army production120 military units
No post-game awards

[KeeN] motaba

Oranos · Red
Win 983 +19
EAPM
84.6
Favorite unit
Murmillo
84 fielded
Largest army
102
First expansion
18:25
Age path
OceanusClassical · Research start 2:40
HyperionHeroic · Est. start 12:24
HekateMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy1,800 total resource volume
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

Kiber

Bought

No buys

Sold

No sells

Total player market volume0

[KeeN] motaba

Bought

Food800
Wood200

Sold

Food400
Wood400
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiber

Army · 120

Units

Hypaspist54
Hoplite39
Peltast10
Manticore9
Minotaur3
Heracles2
Jason2
Odysseus1
Buildings 9 types
Farm21
House15
Wall10
Storehouse9
Military Academy6
Archery Range4
Granary4
Temple2
Armory1
God powers 4 invoked
Restoration2
Bolt1
Underworld Passage1

[KeeN] motaba

Army · 102

Units

Murmillo84
Cheiroballista10
Caladria4
Oracle4
Buildings 12 types
Wall18
Manor13
Military Barracks5
Sky Passage4
Armory2
Counter Barracks2
Farm2
Market2
Town Center2
Economic Guild1
Palace1
Temple1
God powers 4 invoked
Chaos2
Carnivora1
Shockwave1