Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Eisomarto vs Edgecrusher

Queue
Unclassified
Map
Steppe
Map Seed
30532
Duration
15:06
Patch
19.17020
Played
· 1 week ago
Steppe map preview
MapSteppe
Winner
Eisomarto Odin · Elo —
15:06 Match length
Defeated
Edgecrusher Demeter · Elo —
Key momentsIn match order
First pressure
2:11 Eisomarto Hersir trained
Fastest Classical
3:45* Edgecrusher Pan · estimated
First extra TC
5:59 Eisomarto Town Center
Armory timing
8:40 Edgecrusher Armory
Fastest Heroic
11:39* Eisomarto Skadi · estimated
Fortress timing
13:58 Eisomarto Hill Fort

Eisomarto

Odin · Blue
Win —
EAPM
91.6
Favorite unit
Throwing Axeman
60 fielded
Largest army
156
First expansion
5:59
Age path
FreyjaClassical · Research start 3:18
SkadiHeroic · Est. start 10:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Large army production156 military units
No post-game awards

Edgecrusher

Demeter · Grey
Loss —
EAPM
45.7
Favorite unit
Hoplite
17 fielded
Largest army
43
First expansion
8:54
Age path
PanClassical · Est. start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 156

Units

Throwing Axeman60
Berserk35
Godi15
Jarl15
Raiding Cavalry15
Hersir9
Valkyrie3
Frost Giant2
Huskarl1
Portable Ram1
Buildings 10 types
House16
Wall13
Ox Cart Building6
Farm4
Longhouse4
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1

Edgecrusher

Army · 43

Units

Hoplite17
Toxotes13
Lykaon Villager7
Iolaus3
Orpheus3
Buildings 10 types
Farm9
House8
Storehouse7
Archery Range4
Military Academy4
Granary2
Wall2
Armory1
Temple1
Town Center1
God powers 1 invoked
Arcadian Meadow1