Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Eisomarto vs Edgecrusher

Queue
Unclassified
Map
Senjogahara
Map Seed
10157
Duration
18:39
Patch
19.17020
Played
· 1 week ago
Senjogahara map preview
MapSenjogahara
Winner
Eisomarto Nuwa · Elo —
18:39 Match length
Defeated
Edgecrusher Tezcatlipoca · Elo —
Key momentsIn match order
First pressure
3:22 Edgecrusher Warrior Priest trained
Fastest Classical
3:51* Eisomarto Houtu · estimated
First extra TC
4:12 Eisomarto Town Center
Market timing
6:44 Edgecrusher Market
Armory timing
7:43 Eisomarto Armory
Fastest Heroic
9:29* Edgecrusher Coyolxauhqui · estimated

Eisomarto

Nuwa · Blue
Win —
EAPM
72.9
Favorite unit
Wuzu Javelineer
30 fielded
Largest army
113
First expansion
4:12
Age path
HoutuClassical · Research start 2:51
RushouHeroic · Est. start 9:13
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy3,000 total resource volume
Large army production113 military units
No post-game awards

Edgecrusher

Tezcatlipoca · Red
Loss —
EAPM
44.0
Favorite unit
Eagle Warrior
13 fielded
Largest army
68
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:50
CoyolxauhquiHeroic · Est. start 8:14
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

Eisomarto

Bought

Food300

Sold

Food100
Wood2,600
Total player market volume3,000

Edgecrusher

Bought

Food300
Wood200

Sold

Food200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 113

Units

Wuzu Javelineer30
Dao Swordsman27
Ge Halberdier23
Fire Archer13
Pioneer13
Sage3
Siege Crossbow2
Jiang Zi Ya1
White Horse Cavalry1
Buildings 12 types
Farm36
Silo23
Wall21
House17
Military Camp7
Baolei3
Imperial Academy3
Machine Workshop3
Market2
Town Center2
Armory1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1

Edgecrusher

Army · 68

Units

Eagle Warrior13
Ocelotl Warrior11
Jaguar Rider9
Coyote Warrior8
Tequihua Archer8
Shorn One5
Warrior Priest5
Otontin4
Tzitzimitl4
Maquizcoatl1
Buildings 9 types
Wall23
House16
Calpulli9
Nobles Hut4
War Hut3
Armory1
Great Temple1
Market1
Temple1
God powers 6 invoked
Obsidian Mirror3
Starfall2
Infestation1