Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Eisomarto vs Edgecrusher

Queue
Unclassified
Map
Savannah
Map Seed
28831
Duration
12:13
Patch
19.17020
Played
· 1 week ago
Savannah map preview
MapSavannah
Winner
Eisomarto Huitzilopochtli · Elo —
12:13 Match length
Defeated
Edgecrusher Zeus · Elo —
Key momentsIn match order
First pressure
3:48 Eisomarto Warrior Priest trained
Fastest Classical
3:57* Edgecrusher Athena · estimated
Armory timing
4:17 Edgecrusher Armory
Fastest Heroic
7:02* Edgecrusher Apollo · estimated

Eisomarto

Huitzilopochtli · Blue
Win —
EAPM
69.3
Favorite unit
Eagle Warrior
95 fielded
Largest army
107
First expansion
—
Age path
PatecatlClassical · Research start 3:35
CoatlicueHeroic · Est. start 6:47
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production107 military units
No post-game awards

Edgecrusher

Zeus · Red
Loss —
EAPM
49.9
Favorite unit
Hoplite
17 fielded
Largest army
31
First expansion
—
Age path
AthenaClassical · Est. start 2:57
ApolloHeroic · Est. start 5:47
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army · 107

Units

Eagle Warrior95
Warrior Priest9
Ocelotl Warrior3
Buildings 5 types
House10
Calpulli8
Nobles Hut4
Armory1
Temple1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Earth Monster1

Edgecrusher

Army · 31

Units

Hoplite17
Peltast8
Heracles2
Hippeus1
Jason1
Minotaur1
Odysseus1
Buildings 8 types
House7
Granary4
Storehouse3
Archery Range2
Military Academy2
Stable2
Armory1
Temple1
God powers 4 invoked
Bolt2
Restoration1
Underworld Passage1