Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Atif

Queue
Custom
Map
Sun Serpent Valley
Map Seed
1282
Duration
16:36
Patch
19.17020
Played
· 1 week ago
Sun Serpent Valley map preview
MapSun Serpent Valley
Defeated
3D!Beell Gaia · Elo 1147 -17
16:36 Match length
Winner
Atif Ra · Elo 1154 +17
49.0% win probability Pre-match · Atif favored win probability 51.0%
Key momentsIn match order
Fastest Classical
3:52* Atif Ptah · estimated
First extra TC
4:02 Atif Town Center
First pressure
5:26 Atif Barracks
Market timing
7:29 3D!Beell Market
Armory timing
8:18 Atif Armory
Fastest Heroic
9:32* 3D!Beell Rheia · estimated
Fortress timing
10:04 3D!Beell Palace

3D!Beell

Gaia · Blue
Loss 1147 -17
EAPM
66.3
Favorite unit
Arcus
55 fielded
Largest army
117
First expansion
4:09
Age path
OceanusClassical · Est. start 3:06
RheiaHeroic · Research start 8:17
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production117 military units
No post-game awards

Atif

Ra · Red
Win 1154 +17
EAPM
89.6
Favorite unit
Slinger
77 fielded
Largest army
149
First expansion
4:02
Age path
PtahClassical · Research start 2:52
SekhmetHeroic · Est. start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy100 total resource volume
Large army production149 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

3D!Beell

Bought

Food700
Wood400

Sold

Wood300
Total player market volume1,400

Atif

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 117

Units

Arcus55
Fanatic25
Destroyer18
Murmillo18
Oracle1
Buildings 9 types
Manor8
Military Barracks8
Economic Guild6
Farm6
Armory2
Palace2
Temple2
Town Center2
Market1
God powers 6 invoked
Gaia Forest3
Carnivora2
Traitor1

Atif

Army · 149

Units

Slinger77
Axeman44
Spearman22
Siege Tower4
Scarab1
Wadjet1
Buildings 14 types
Obelisk15
House14
Granary10
Barracks8
Mining Camp5
Lumber Camp4
Temple2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Citadel1
Shifting Sands1