Advanced match analysis
3D!Beell vs Atif
- Queue
- Custom
- Map
- Sun Serpent Valley
- Map Seed
- 1282
- Duration
- 16:36
- Patch
- 19.17020
- Played
- · 1 week ago
Defeated
3D!Beell
Gaia · Elo 1147 -17
16:36
Match length
Winner
Atif
Ra · Elo 1154 +17
49.0% win probability
Pre-match · Atif favored
win probability 51.0%
Key momentsIn match order
3D!Beell
Gaia · Blue- EAPM
- 66.3
- Favorite unit
- Arcus 55 fielded
- Largest army
- 117
- First expansion
- 4:09
Age path
OceanusClassical · Est. start 3:06
RheiaHeroic · Research start 8:17
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production117 military units
No post-game awards
Atif
Ra · Red- EAPM
- 89.6
- Favorite unit
- Slinger 77 fielded
- Largest army
- 149
- First expansion
- 4:02
Age path
PtahClassical · Research start 2:52
SekhmetHeroic · Est. start 9:46
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy100 total resource volume
Large army production149 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
3D!Beell
Bought
Sold
Total player market volume1,400
Atif
Bought
Sold
No sells
Total player market volume100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.