Advanced match analysis
3D!Beell vs Atif
- Queue
- Custom
- Map
- Mirage Recalibrated
- Map Seed
- 16041
- Duration
- 20:04
- Patch
- 19.17020
- Played
- · 1 week ago
Defeated
3D!Beell
Quetzalcoatl · Elo 1164 -19
20:04
Match length
Winner
Atif
Zeus · Elo 1137 +19
53.9% win probability
Pre-match · 3D!Beell favored · Upset
win probability 46.1%
Key momentsIn match order
3D!Beell
Quetzalcoatl · Blue- EAPM
- 82.2
- Favorite unit
- Tequihua Archer 45 fielded
- Largest army
- 169
- First expansion
- —
Age path
HuehuecoyotlClassical · Research start 4:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
Market economy1,500 total resource volume
Large army production169 military units
No post-game awards
Atif
Zeus · Red- EAPM
- 89.7
- Favorite unit
- Hoplite 69 fielded
- Largest army
- 162
- First expansion
- 18:40
Age path
AthenaClassical · Research start 3:24
DionysusHeroic · Est. start 13:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Market economy300 total resource volume
Large army production162 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
3D!Beell
Bought
Sold
Total player market volume1,500
Atif
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.