Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Atif

Queue
Custom
Map
Mirage Recalibrated
Map Seed
16041
Duration
20:04
Patch
19.17020
Played
· 1 week ago
Mirage Recalibrated map preview
MapMirage Recalibrated
Defeated
3D!Beell Quetzalcoatl · Elo 1164 -19
20:04 Match length
Winner
Atif Zeus · Elo 1137 +19
53.9% win probability Pre-match · 3D!Beell favored · Upset win probability 46.1%
Key momentsIn match order
First pressure
4:22 3D!Beell Warrior Priest trained
Fastest Classical
4:24* Atif Athena · estimated
Market timing
8:44 3D!Beell Market
Armory timing
12:24 Atif Armory
Fastest Heroic
15:08* Atif Dionysus · estimated
First extra TC
18:40 Atif Town Center

3D!Beell

Quetzalcoatl · Blue
Loss 1164 -19
EAPM
82.2
Favorite unit
Tequihua Archer
45 fielded
Largest army
169
First expansion
—
Age path
HuehuecoyotlClassical · Research start 4:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
Market economy1,500 total resource volume
Large army production169 military units
No post-game awards

Atif

Zeus · Red
Win 1137 +19
EAPM
89.7
Favorite unit
Hoplite
69 fielded
Largest army
162
First expansion
18:40
Age path
AthenaClassical · Research start 3:24
DionysusHeroic · Est. start 13:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Market economy300 total resource volume
Large army production162 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

3D!Beell

Bought

Food500
Wood100

Sold

Food200
Wood700
Total player market volume1,500

Atif

Bought

Wood300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 169

Units

Tequihua Archer45
Ocelotl Warrior42
Tlamanih Spearman32
Warrior Priest17
Arrow Canoe15
Tepoztli Canoe14
Atlatl Siege Canoe4
Buildings 9 types
House17
Calpulli9
War Hut6
Nobles Hut5
Dock3
Farm2
Temple2
Armory1
Market1
God powers 2 invoked
Lullaby1
Tailwind1

Atif

Army · 162

Units

Hoplite69
Peltast23
Hypaspist21
Pentekonter12
Hippeus10
Trireme6
Juggernaut5
Hydra4
Minotaur4
Scylla3
Jason2
Toxotes2
Heracles1
Buildings 11 types
House18
Storehouse11
Dock4
Archery Range3
Military Academy3
Granary2
Town Center2
Armory1
Market1
Stable1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1