Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Atif

Queue
Custom
Map
Tundra
Map Seed
30021
Duration
14:08
Patch
19.17020
Played
· 1 week ago
Tundra map preview
MapTundra
Defeated
3D!Beell Odin · Elo 1183 -21
14:08 Match length
Winner
Atif Fuxi · Elo 1118 +21
59.2% win probability Pre-match · 3D!Beell favored · Upset win probability 40.8%
Key momentsIn match order
First pressure
1:17 3D!Beell Hersir trained
Fastest Classical
3:18* Atif Chiyou · estimated
Armory timing
6:55 3D!Beell Armory
Market timing
7:12 3D!Beell Market

3D!Beell

Odin · Blue
Loss 1183 -21
EAPM
72.3
Favorite unit
Berserk
83 fielded
Largest army
98
First expansion
—
Age path
HeimdallClassical · Research start 3:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy900 total resource volume
Large army production98 military units
No post-game awards

Atif

Fuxi · Red
Win 1118 +21
EAPM
91.0
Favorite unit
Fire Archer
51 fielded
Largest army
103
First expansion
—
Age path
ChiyouClassical · Research start 2:18
NubaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling20 wall build events
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

3D!Beell

Bought

Food300

Sold

Wood600
Total player market volume900

Atif

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 98

Units

Berserk83
Throwing Axeman11
Hersir4
Buildings 7 types
House13
Farm6
Longhouse6
Ox Cart Building4
Armory1
Market1
Temple1
God powers 3 invoked
Great Hunt3

Atif

Army · 103

Units

Fire Archer51
Dao Swordsman37
Pioneer7
Ge Halberdier6
Nezha Child1
Ya Zi1
Buildings 9 types
Wall20
House15
Silo10
Military Camp4
Machine Workshop2
Armory1
Imperial Academy1
Market1
Temple1
God powers 2 invoked
Lightning Weapons1
The Peach Blossom Spring1