Advanced match analysis
Aces.HUSKSUPPE vs DerSuperSaiyajin
- Queue
- Custom
- Map
- Kii
- Map Seed
- 846
- Duration
- 27:19
- Patch
- 19.17020
- Played
- · 1 week ago
Defeated
Aces.HUSKSUPPE
Oranos · Elo 992 -15
27:19
Match length
Winner
DerSuperSaiyajin
Hades · Elo 1052 +15
41.5% win probability
Pre-match · DerSuperSaiyajin favored
win probability 58.5%
Key momentsIn match order
Aces.HUSKSUPPE
Oranos · Blue- EAPM
- 68.3
- Favorite unit
- Arcus 127 fielded
- Largest army
- 441
- First expansion
- 9:03
Age path
PrometheusClassical · Research start 3:10
TheiaHeroic · Est. start 14:18
HeliosMythic · Est. start 21:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy600 total resource volume
Large army production441 military units
No post-game awards
DerSuperSaiyajin
Hades · Red- EAPM
- 99.0
- Favorite unit
- Hoplite 128 fielded
- Largest army
- 289
- First expansion
- 4:54
Age path
AthenaClassical · Research start 3:34
AphroditeHeroic · Research start 9:34
HephaestusMythic · Est. start 13:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,000 total resource volume
Large army production289 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,600 total volume›
Aces.HUSKSUPPE
Bought
Sold
No sells
Total player market volume600
DerSuperSaiyajin
Bought
No buys
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.