Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.HUSKSUPPE vs DerSuperSaiyajin

Queue
Custom
Map
Kii
Map Seed
846
Duration
27:19
Patch
19.17020
Played
· 1 week ago
Kii map preview
MapKii
Defeated
Aces.HUSKSUPPE Oranos · Elo 992 -15
27:19 Match length
Winner
DerSuperSaiyajin Hades · Elo 1052 +15
41.5% win probability Pre-match · DerSuperSaiyajin favored win probability 58.5%
Key momentsIn match order
Fastest Classical
4:10* Aces.HUSKSUPPE Prometheus · estimated
First pressure
4:18 Aces.HUSKSUPPE Counter Barracks
First extra TC
4:54 DerSuperSaiyajin Town Center
Market timing
8:44 DerSuperSaiyajin Market
Fastest Heroic
10:49* DerSuperSaiyajin Aphrodite · estimated
Armory timing
11:03 Aces.HUSKSUPPE Armory
Fortress timing
12:44 DerSuperSaiyajin Fortress
Fastest Mythic
15:44* DerSuperSaiyajin Hephaestus · estimated

Aces.HUSKSUPPE

Oranos · Blue
Loss 992 -15
EAPM
68.3
Favorite unit
Arcus
127 fielded
Largest army
441
First expansion
9:03
Age path
PrometheusClassical · Research start 3:10
TheiaHeroic · Est. start 14:18
HeliosMythic · Est. start 21:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy600 total resource volume
Large army production441 military units
No post-game awards

DerSuperSaiyajin

Hades · Red
Win 1052 +15
EAPM
99.0
Favorite unit
Hoplite
128 fielded
Largest army
289
First expansion
4:54
Age path
AthenaClassical · Research start 3:34
AphroditeHeroic · Research start 9:34
HephaestusMythic · Est. start 13:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,000 total resource volume
Large army production289 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

Aces.HUSKSUPPE

Bought

Food600

Sold

No sells

Total player market volume600

DerSuperSaiyajin

Bought

No buys

Sold

Food1,800
Wood1,200
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 441

Units

Arcus127
Murmillo116
Contarius107
Dryad30
Turma26
Promethean19
Destroyer8
Oracle6
Fanatic1
Fire Siphon1
Buildings 12 types
Military Barracks29
Wall20
Farm9
Manor9
Counter Barracks5
Palace5
Sky Passage5
Town Center3
Market2
Temple2
Armory1
Economic Guild1
God powers 15 invoked
Valor11
Hesperides Tree2
Shockwave1
Vortex1

DerSuperSaiyajin

Army · 289

Units

Hoplite128
Peltast70
Hypaspist34
Toxotes23
Ajax10
Gastraphetoros10
Helepolis4
Achilles3
Chiron3
Perseus2
Colossus1
Petrobolos1
Buildings 11 types
Farm41
House32
Storehouse15
Fortress8
Archery Range6
Military Academy6
Granary5
Armory3
Temple2
Town Center2
Market1
God powers 6 invoked
Curse2
Restoration2
Plenty Vault1
Sentinel1