Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

JohnArbiter vs DarthNox

Queue
Custom
Map
Megalopolis
Map Seed
26862
Duration
15:30
Patch
19.17020
Played
· 1 week ago
Megalopolis map preview
MapMegalopolis
Winner
JohnArbiter Poseidon · Elo 1070 +16
15:30 Match length
Defeated
DarthNox Susanoo · Elo 1045 -16
53.6% win probability Pre-match · JohnArbiter favored win probability 46.4%
Key momentsIn match order
Fastest Classical
3:28* JohnArbiter Hermes · estimated
First pressure
3:51 JohnArbiter Stable
Armory timing
7:15 JohnArbiter Armory
Market timing
10:18 JohnArbiter Market
Fastest Heroic
12:01* DarthNox Raijin · estimated
First extra TC
15:03 JohnArbiter Town Center

JohnArbiter

Poseidon · Blue
Win 1070 +16
EAPM
103.2
Favorite unit
Prodromos
55 fielded
Largest army
88
First expansion
15:03
Age path
HermesClassical · Research start 2:28
DionysusHeroic · Research start 11:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,100 total resource volume
Large army production88 military units
No post-game awards

DarthNox

Susanoo · Red
Loss 1045 -16
EAPM
51.1
Favorite unit
Naginata Rider
39 fielded
Largest army
64
First expansion
—
Age path
Inari OkamiClassical · Research start 2:47
RaijinHeroic · Est. start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

JohnArbiter

Bought

No buys

Sold

Food600
Wood500
Total player market volume1,100

DarthNox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnArbiter

Army · 88

Units

Prodromos55
Hippeus21
Hoplite6
Centaur3
Theseus2
Atalanta1
Buildings 10 types
House10
Wall4
Stable3
Storehouse3
Military Academy2
Armory1
Granary1
Market1
Temple1
Town Center1
God powers 5 invoked
Cease Fire2
Lure2
Bronze1

DarthNox

Army · 64

Units

Naginata Rider39
Yumi Horse Archer10
Daimyo7
Kitsune5
Raiju3
Buildings 9 types
House20
Watermill8
Shrine Japanese4
Stable Japanese4
Mining Camp Japanese2
Armory1
Dojo1
Farm1
Temple1
God powers 6 invoked
Kusanagi3
Swampland2
Thunder Burst1