Advanced match analysis
DarthNox vs JohnArbiter
- Queue
- Custom
- Map
- Elysium
- Map Seed
- 20098
- Duration
- 22:57
- Patch
- 19.17020
- Played
- · 1 week ago
Defeated
DarthNox
Oranos · Elo 1061 -18
22:57
Match length
Winner
JohnArbiter
Hades · Elo 1054 +18
51.0% win probability
Pre-match · DarthNox favored · Upset
win probability 49.0%
Key momentsIn match order
DarthNox
Oranos · Blue- EAPM
- 50.7
- Favorite unit
- Contarius 73 fielded
- Largest army
- 173
- First expansion
- 15:06
Age path
OceanusClassical · Research start 2:47
HyperionHeroic · Est. start 10:53
HekateMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production173 military units
No post-game awards
JohnArbiter
Hades · Red- EAPM
- 104.7
- Favorite unit
- Prodromos 59 fielded
- Largest army
- 167
- First expansion
- 4:54
Age path
AresClassical · Research start 3:26
ApolloHeroic · Research start 9:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy400 total resource volume
Large army production167 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
DarthNox
Bought
No buys
Sold
No sells
Total player market volume0
JohnArbiter
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.