Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

DarthNox vs JohnArbiter

Queue
Custom
Map
Elysium
Map Seed
20098
Duration
22:57
Patch
19.17020
Played
· 1 week ago
Elysium map preview
MapElysium
Defeated
DarthNox Oranos · Elo 1061 -18
22:57 Match length
Winner
JohnArbiter Hades · Elo 1054 +18
51.0% win probability Pre-match · DarthNox favored · Upset win probability 49.0%
Key momentsIn match order
Fastest Classical
3:47* DarthNox Oceanus · estimated
First pressure
3:50 DarthNox Military Barracks
First extra TC
4:54 JohnArbiter Village Center
Market timing
9:20 JohnArbiter Market
Armory timing
9:23 DarthNox Armory
Fastest Heroic
11:01* JohnArbiter Apollo · estimated
Fortress timing
13:42 JohnArbiter Fortress

DarthNox

Oranos · Blue
Loss 1061 -18
EAPM
50.7
Favorite unit
Contarius
73 fielded
Largest army
173
First expansion
15:06
Age path
OceanusClassical · Research start 2:47
HyperionHeroic · Est. start 10:53
HekateMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production173 military units
No post-game awards

JohnArbiter

Hades · Red
Win 1054 +18
EAPM
104.7
Favorite unit
Prodromos
59 fielded
Largest army
167
First expansion
4:54
Age path
AresClassical · Research start 3:26
ApolloHeroic · Research start 9:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy400 total resource volume
Large army production167 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

DarthNox

Bought

No buys

Sold

No sells

Total player market volume0

JohnArbiter

Bought

Food200
Wood200

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DarthNox

Army · 173

Units

Contarius73
Murmillo45
Turma24
Arcus17
Katapeltes5
Destroyer3
Satyr3
Oracle2
Caladria1
Buildings 10 types
Manor8
Military Barracks5
Sky Passage3
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Farm1
Palace1
Temple1
God powers 6 invoked
Chaos3
Carnivora2
Shockwave1

JohnArbiter

Army · 167

Units

Prodromos59
Toxotes54
Hippeus12
Ajax9
Cyclops7
Hypaspist7
Achilles5
Hoplite5
Manticore4
Chiron2
Peltast2
Petrobolos1
Buildings 14 types
Farm31
Wall27
House16
Storehouse12
Granary8
Archery Range4
Fortress2
Stable2
Temple2
Armory1
Market1
Military Academy1
Town Center1
Village Center1
God powers 3 invoked
Pestilence1
Sentinel1
Underworld Passage1